• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Demo Update 1.1.0: New intro sequence. Plus other changes!

  • Sgt M
  • 12/17/2017 08:45 PM
  • 1147 views
The Crescent Eve Demo 1.1.0 update is now live, and includes a new intro sequence that gets you into the action more quickly, a new track by Agent Ape, and also features a few notable changes and additions. If you haven't tried the demo yet, this is the one to play!

The patch notes for 1.1.0 are as follows:

New Features:
- A new playable sequence has been added to the game's opening.
- Changed font for damage pop-ups to be more readable.
- Made it more clear as to what the "Invoke" command does.
- Skill costs now denote what resource they use.
- Skills with cooldowns are now indicated in their skill description.
- Weapons and armor now have their stat increases listed in their descriptions.
- The demo's bonus boss now has a visible timer to indicate the next phase change.
- Maru's attacks now have a different animation than Lunita's.
- The duck now explains what AP does because ducks know these things, apparently.
- The font in some places have been changed to be more readable.


Gameplay changes:
- Soak no longer lowers the enemy's thunder resistance. This mechanic will be re-introduced later in the game, where it will be more useful.
- Lunita's spell damage formulas have been adjusted, and should do slightly more damage overall.
- Changed Invoke's damage formula to not scale as heavily with Lunita's level.

Bug Fixes:
- Fixed the Focus stat not applying the evade/critical bonus.
- Minor text changes and fixes.

I hope everyone enjoys what Crescent Eve has to offer. Don't forget to leave feedback!

Posts

Pages: 1
Not much to say about this update to be honest. I would say I'm mixed on the intro. While I get that it teaches you how to play but I thought the morning and fight with the balloon did that petty well and it didn't give the best introduction to my party. Not that they were bad, I just didn't get a good grasp on what they are suppose to be.

I did found the bonus boss I didn't fight last time and while I thought the scopian was a good introduction to the moon gameplay, that balance boss was amazing with the phase gameplay. It was like that Jasper fight from Brave Hero.
Hey, awesome! Thanks for playing the updated version and for the feedback.

I get what you're saying about not really getting a good feel for the party, considering you don't meet the other two characters until shortly after the basement dungeon. So for now, they're just kinda there in the intro and you don't see them again.

I do eventually want to get some character bios going so you can get a feel for them while the rest of the game is in development. So be on the lookout for those.
Pages: 1