Progress has been fairly steady since I released the demo back at the end of November, which featured the first 30-40 minutes of the game and brought you all the way to the end of the first dungeon. At the time of this writing, I'm getting all the details of the third dungeon area finished up: mostly everything save for the final set of scenes leading to the boss and conclusion of Chapter 1 is put in place. After that, it will be a matter of getting some placeholders filled in, as well as making some other odds-and-ends assets like battle animations and a few extra decorative tiles that I've needed to make for a while now.
Three full dungeons may not sound like much, but my average playtest times have averaged out at about 1.5 hours and that's with developer's advantage. Even at just a quarter of the way finished, Crescent Eve is already half as long as Brave Hero Yuusha or Soma Spirits!
Ultimately, my goal for this month is to get Chapter 1 wrapped up and sent to my playtesters. After which, I've been thinking about taking a short break from the project before starting on Chapter 2. Either way, the next few weeks will be all about hitting that big milestone and avoiding burnout!