Story:
Tensions are high between the Azca Tribe and the Kingdom of Riverway. A cease fire was declared 100 years ago, but a series of events is threatening the tentative peace. It seems, someone is fanning the flames to bring the war back on full scale...
These are strange times in the Kingdom of Riverway. The King has disappeared without a trace, and the Kingdom's Orb of Power is also missing. Did the King take the Orb and run? Was he kidnapped? Were the Azca's involved? That's what the Captain of the guard, Ethan, intends to find out before the kingdom panics and chaos runs rampant. Unfortunately, keeping the situation contained is much harder than it seems. Ethan will have to learn to trust new allies and find help from unusual sources to learn the truth. Can he stop another war from starting?
The Project:
“Up to Four Players venture into a dungeon. Your mission is to save the King, who was captured by the monsters. You must also retrieve the King’s Orb of Power.”
Wait... What? Well, back in 1982 that's all the story we would get from a computer game. Yet in those times, we didn't care about stuff like that. We were amazed by the awesome graphics the game provided, like this:
Yes, horrible by current standards, but those who played Tunnels of Doom all agree that it was the best in it's day! Now, over 30 years later, this project will bring the game a new look, and most of all, a full length RPG story!
This Tunnels of Doom version features two game modes:
In classic mode, players make a party of 1-4 characters from the Fighter, Wizard, and Rogue classes (selecting from 12 character sprites). Players can choose how many levels the dungeon will have 1 thru 10, but only 4 are actually playable. Players CAN win the game and rescue the King if they select 4 or fewer levels.
In story mode, players have the option of viewing an interactive 7 minute introduction, then chapter 1 begins. During the course of the full game, players will use all 12 characters in various parties of 1-4, as their stories are interwoven into a larger story. For this current work in progress, players will control Alex and Jason as they search a forest dungeon for it's treasure. This is basically a tutorial chapter, and the game ends here. Later chapters will introduce more complex characters and situations.
Game Features:
The finished game is estimated to take 25+ hours to complete story mode, and about 15 hours for classic mode. Right now, players who fully explore story mode can expect to play for 2-3 hours. Classic mode players can expect to spend 60-90 minutes per level.
Progress UPDATE 5/13/2018:
I've uploaded a new version of Tunnels of Doom today. Chapter 2 is only half finished, but it's pretty clear when you reach the current end of story mode. Classic mode can still be won if you choose 4 or fewer levels.
Tensions are high between the Azca Tribe and the Kingdom of Riverway. A cease fire was declared 100 years ago, but a series of events is threatening the tentative peace. It seems, someone is fanning the flames to bring the war back on full scale...
These are strange times in the Kingdom of Riverway. The King has disappeared without a trace, and the Kingdom's Orb of Power is also missing. Did the King take the Orb and run? Was he kidnapped? Were the Azca's involved? That's what the Captain of the guard, Ethan, intends to find out before the kingdom panics and chaos runs rampant. Unfortunately, keeping the situation contained is much harder than it seems. Ethan will have to learn to trust new allies and find help from unusual sources to learn the truth. Can he stop another war from starting?
The Project:
“Up to Four Players venture into a dungeon. Your mission is to save the King, who was captured by the monsters. You must also retrieve the King’s Orb of Power.”
Wait... What? Well, back in 1982 that's all the story we would get from a computer game. Yet in those times, we didn't care about stuff like that. We were amazed by the awesome graphics the game provided, like this:

Yes, horrible by current standards, but those who played Tunnels of Doom all agree that it was the best in it's day! Now, over 30 years later, this project will bring the game a new look, and most of all, a full length RPG story!
This Tunnels of Doom version features two game modes:
In classic mode, players make a party of 1-4 characters from the Fighter, Wizard, and Rogue classes (selecting from 12 character sprites). Players can choose how many levels the dungeon will have 1 thru 10, but only 4 are actually playable. Players CAN win the game and rescue the King if they select 4 or fewer levels.
In story mode, players have the option of viewing an interactive 7 minute introduction, then chapter 1 begins. During the course of the full game, players will use all 12 characters in various parties of 1-4, as their stories are interwoven into a larger story. For this current work in progress, players will control Alex and Jason as they search a forest dungeon for it's treasure. This is basically a tutorial chapter, and the game ends here. Later chapters will introduce more complex characters and situations.
Game Features:
- An event driven battle system, more of a simplified Final Fantasy Tactics style.
- True dungeon randomization. You will never visit the same dungeon twice! The routine creates new random maps every time!
- A map that draws itself as you walk through the dungeon, so you will never get lost. When backtracking, you can use the map to travel to places you already explored.
- Loads of treasure, when opening treasure chests the contents spill out on the floor for you to pick up.
- Unknown Potions! Any potion you find will have random effects, good or bad. Do you take a chance and drink it, or will you get it identified first?
- Dungeon Dialogues. The characters speak with their given personalities during battle and when picking up items.
- The Vault. Each level will contain a combination vault that has the absolute best treasure on that level. Guessing the combination wrong may damage your characters, but there are clues to tell you if you are getting warmer or colder.
The finished game is estimated to take 25+ hours to complete story mode, and about 15 hours for classic mode. Right now, players who fully explore story mode can expect to play for 2-3 hours. Classic mode players can expect to spend 60-90 minutes per level.
Progress UPDATE 5/13/2018:
I've uploaded a new version of Tunnels of Doom today. Chapter 2 is only half finished, but it's pretty clear when you reach the current end of story mode. Classic mode can still be won if you choose 4 or fewer levels.
Latest Blog
- Production
- 1 of 7 episodes complete
- Waxius
- AkarithePeanut
RPG Maker 2003
- Adventure RPG
- 08/04/2017 10:23 PM
- 09/18/2023 03:55 AM
- 11/03/2018
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