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Progress Update - v1.2.2 is a few days away - Updating Dialogues

  • Waxius
  • 09/02/2017 10:10 PM
  • 379 views
Hello Everyone,

I'm still steadily working on the next iteration of Tunnels of Doom RM2K. Right now I'm going through a VERY TEDIOUS process of updating the dialogues that the characters say when they pick up items. Truth be told, I probably don't have to do this, but sometimes the randomness of the old dialogues just doesn't make sense.

Let me give you an example:
Let's say that you've got Alex in your party, he's a wide-eyed kid who gets excited when finding treasure. So when he finally finds a sword in the Dungeon, he'll say "This is incredible! I was never allowed to have a sword at home!".

Now imagine that you've opened up a treasure chest and there was a Dagger inside. Alex might say "Awesome, a Dagger I can use!". But.. he has a sword right??

So.. to fix this problem, I've removed the 2 or 3 random things each character says... and I'm having to add about 8 or 9 new things that are situational. Now for every weapon you pick up, I'm comparing that to what the character is holding, deciding if it is better, the same, or worse, and then choosing a random response accordingly.

Now Alex might say some like this. "A Dagger? Who needs one when you're carrying around a Sword now!"

So yeah.. this is a long process because there's 12 characters and at least a dozen or so weapons/shields/armor to comment on, and 8-9 phrases each... so.. that's roughly 1100-1200 messages I need to add/update.

Rest assured though, that beyond a typo here and there in these messages, I'm going to test them all to make sure they work, and won't lock up the game or something.

Question for those that have started playing Tunnels of Doom. What did you think of the Story Mode introduction?? Was it interesting? Did the music drive you nuts? I'm dying to know!

Warmly,
David (aka Waxius)