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Game Update might be delayed... but for a good reason!

  • Waxius
  • 03/26/2018 02:59 PM
Hi Everyone,

I had a lot of new features planned for the next update, but adding Boss Battles to story mode took a lot longer than I anticipated... and now I'm doing something I hadn't planned on: Adding overlays to the Story Mode Forest Dungeon.

What are Overlays? Well. just PICTURES placed on top of the chipset.

Take a look at these before and after pictures... does it look better?

Only problem now is that I have to update about 300 maps or the forest is going to look really messed up.

So now I plan to do the following items and release the game update as soon as possible:
1. Finish these overlays in the Story Mode Forest Dungeon.
2. Make sure Boss Battles in Story Mode Chapters 1 and 2 WORK.
3. Finish town events in Chapter 2.
4. Fix a game breaking bug when escaping battle.
5. Add random battles on the world map.

The overlays are going to take a while... sorry.


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A lazy teenager's spirit in a mid 20 adult's body
Hey pal! How are things going? I remembered something I wanted to say but ended up forgetting; Do you want to make the new version´s story mode as big as in the version I played? cause that is gonna be an awfully large job to develop if you want to go through all the levels intended

I was thinking on the experience that the game´s modes offers.

Like, how about a more small (hence kinda easy to explore) "dungeon" in story mode, that include town events as you pointed out, character´s history and other adventure rpg-like aspects --> that offers a mix of adventure-fantasy and dungeon gameplay

And then your classic mode displays a full dungeon experience, with large, randomized dungeons and challenging monsters to explore. So from my point of view it´s okay to make dungeons in story mode less large/complex on that sense.

I guess it would be like "story mode: for adventure players that want to get a good dungeon feeling" and "classic mode: do you dare exploring the depths of a real men, top-notch dungeon?"

And that also allows you have less work to do.

What do u think?

"Someday I'll finish my game... someday.."
Hi Akari!

I have definitely been toying with that very idea... of actually making the story mode dungeons NOT random at all... but with planned events happening at different parts of the dungeons. Or.. I could still make them random but cut down on the size of the dungeon. Either way, I will have to change the implementation quite a bit and run the risk of breaking something. It's still worth exploring.

A third option is not actually using the classic mode dungeon routines at all in story mode, but instead make the type of dungeon mapping you'd expect from a Final Fantasy game or other jrpgs. Perhaps with puzzles and the like. I can still use the battle system for random battles. The future is full of possibilities right now.
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