Hey pal! How are things going? I remembered something I wanted to say but ended up forgetting; Do you want to make the new version´s story mode as big as in the version I played? cause that is gonna be an awfully large job to develop if you want to go through all the levels intended
I was thinking on the experience that the game´s modes offers.
Like, how about a more small (hence kinda easy to explore) "dungeon" in story mode, that include town events as you pointed out, character´s history and other adventure rpg-like aspects --> that offers a mix of adventure-fantasy and dungeon gameplay
And then your classic mode displays a full dungeon experience, with large, randomized dungeons and challenging monsters to explore. So from my point of view it´s okay to make dungeons in story mode less large/complex on that sense.
I guess it would be like "story mode: for adventure players that want to get a good dungeon feeling" and "classic mode: do you dare exploring the depths of a real men, top-notch dungeon?"
And that also allows you have less work to do.
What do u think?