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You'll never expect what happens next...

Mokensen: The Swordsman is a medium length RPG made by l33tpie studios, and boy, lemme tell you: this game was all over the place. You play as Taite, a back country farm boy who never left his home village before but wants to do so now. This is after his brother already left the village and caused their parents to get killed trying to get him back, by the way. You'd think the kid woulda learned the lesson here, but naw.

Gameplay is on the easy side. Defend will heal you around 50 HP and 16 MP, which is a substantial amount even at the final bosses. You'd have to be a complete newbie to RPG's if you used a revive at any point in this game. Which is fine with me, it's much better to have your game be too easy than be too hard and cause players to quit, like I know some games have done here on RMN. Graphically, the game looks alot like Legionwood, what with the same enemy battlers and the kaduki characters. One thing, though, is that the dungeons in this game are extremely obnoxious, like so:


Imagine 8 pics similar to this one, and that's basically this dungeon. (Locked doors not shown here)

EVERY indoor dungeon in this game is basically the same as the one above, both in layout and in mechanics. You walk around a maze pulling switches to open doors, backtrack to the other side of the dungeon to pull the next switch and open the door in the area you were in before, in order to get to the next switch for the door in the area you were previously going to, and wait, I lost track of what I said...

Towns, meanwhile, are pretty interesting, though most buildings are locked for obvious reasons. There's usually a handful of sidequests too, so that's always nice.


Sure, it's just a sidequest, but there is absolutely NO ESCAPE till you find them.

Most of the music in this game is from FF9, albeit in MIDI form. I replaced the incumbent battle theme with a better sounding one, since I liked the FF9 soundtrack. Speaking of which, I felt like this game was inspired by FF9 to some extent. If you didn't know, in disc 2 of FF9 the plot alternates between two separate parties in different locations, and you have no idea when the narrative will shift to the other party. This means that the best equipment you were using will be inaccessible for some period of time. Now imagine that... times five. That's this game.


--------SPOILERS AHEAD-------

The plot of this game is where things get... interesting. It's all over the place. At any point, your party can change and you can be somewhere else completely without warning. Early on, the main character Taite is accompanied by 2 mercenaries or something, they don't tell you anything about themselves. Then at the next town, they complete a quest while Taite is sleeping in the inn, and ditch him. I had no idea that was gonna happen, and left some rather good equipment on them as well.


Serves them right, I was the main damage dealer in the party too.

Luckily a mage joins up right after, and she's loaded with a group target spell, making random battles even easier than how easy they were before. Though at this point I started to noticed something, I'm an hour into the game and nobody seemed to have gained any new spells or skills. It was much later that I found out that new skills are tied to weapons, but I didn't find anything in the menu that showed what skills are on each weapon. In addition, some characters cannot learn certain spells. For example, Emerald Staff contains Holy and Blizzara, but if you equip it on your healer, she can't learn the Blizzara. A shame because Blizzara is literally the most powerful spell in this game. Which brings us to the other big thing about this game. I never knew what to expect. This game doesn't seem to follow any old tropes and just does its own thing. For most of the mid game all the shops sell the same stuff you've been using half an hour ago, but there's one random merchant standing right before the door to the final boss, and that's where you get the next tier of equipment sets. But the final boss was super easy anyway, so you don't really need it.

Although, one of the most difficult parts of the game is where the healer asks the main character to follow her to some forest. This is right after a calamitous event and I don't actually even know where exactly the characters are. So you two go into the forest, and theres chests all over the place. So I get them, and it turns out about half the chests are mimics. Note that I only have two people in the party right now, and guess what the mimics have? A curse spell that procs poison/paralysis/silence on its target. Now you may think that's not that bad since I have a healer, but guess what, the healer's Esuna cannot be used outside of battles for some reason. I REALLY hope this wasn't an intend feature.

Another point to note was this glitch I found on accident. You enter this town only to find it razed and all the villagers dead. There, you meet... the guy who taught you the battle tutorial, of all people. He is immediately attacked by a girl who thought that he was the perpetrator.


This is actually the third time I battled her. See something wrong here?

After that boss fight, you are immediately transitioned to the nearby harbor where your new acquaintances join you and discuss your next destination. But get this: you can leave the harbor and re-enter the town and trigger this boss battle again. And again. Oops.

Towards the end of the game, the pacing is drastically increased and new weapons are fed to you faster than sanic. Ironic since you cannot modify the equipment of one of your party members. Remember the merchant I mentioned that was right in front of the final boss door? That's a thing. Now I feel bad for skipping out on some supposedly awesome endgame sidequests.


They are giving me literally everything at this point.

Not that I even need it or anything. The game is pretty easy throughout. I didn't expect the sudden party change at the end, but I can understand why they took away the character with Blizzara for the final boss. Luckily I swapped the Emerald Staff to the new party member and gave her blizzara anyway, no way I'm losing something THAT OP.

And the ending... left my mouth gaping wide open for how out-of-nowhere it was. Seriously, WTF was that. A gigantic sequel bait, no doubt.

And there you have it. Despite how easy the game was, it still kept me on my toes since all sorts of unexpected things happened. I'd still say it was pretty good game, despite the bugs and all that pizzaz.