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Sacred Reviews: Mokensen - The Swordsman
- thesacredlobo
- 02/13/2018 10:19 PM
- 549 views
Introduction
"Mokensen: The Swordsman" is a RPG created by l33tpie 6 utilizing RPG Maker VX. Though, I'm not entirely sure if this is l33tpie 6's first project or if this is the only project they felt comfortable enough with sharing with the rest of the members of the community. As such, I'm not sure if I should cut this game some slack as a first time project or if I should be more critical of the game's faults when it comes to combat balance and mapping.
Story
I'll give "Mokensen: The Swordsman" a little credit for taking a slightly different approach to unveiling it's story then your standard RPG Maker game. After all, most RPG Maker games tend to focus their entire structure around a single central character. Instead, Mokensen: The Swordsman attempts to split up the narrative burden by switching between multiple groups of characters much like "Blue Skies" by Starmage or the Redwall series by Brian Jacques. On the plus side, this does allow the game to give the player a much better image of the overall structure of the narrative.
On the other hand, if this approach isn't handled carefully you'll simply be left with a game whose plot feels scattershot and unfocused. Which is sadly the case for "Mokensen: The Swordsman", but I'm willing to give l33tpie 6's studios a little credit for trying to step outside of the usual norms of the community. Sadly, this doesn't change the fact that their approach has left deep gashes within the plot. So much so, that it feels like someone took a bloody hatchet to the script and then stitched whatever pieces they could find back together.
Gameplay
On the combat side of things "Mokensen: The Swordsman" leaves a lot to be desired in terms of balance. On the bright side, the game is way too easy, which is definitely preferred over being soul crushingly difficult to the point of being near unbeatable. After all, I've played through my fair share of games on this site where you need to rely on luck in order to win which is never enjoyable. Even so, all this means is that game will leave you bored rather then screaming impotently at the monitor about how unfair the game is.
Graphics
Note: This image comes from bicfarmer's review. Mostly because this image is a perfect representation of one of my biggest complaints about this game. And, because I'm feeling too lazy to go digging through my Let's Play footage for this game in order to do a screen capture for a similar image.
On the graphical side of things, I'd argue that "Mokensen: The Swordsman" does alright for itself in terms of it's world map. Don't get me wrong. It does have a few rough spots here and there, but I can largely overlook those errors. On the other hand, I can't ignore the fact that a lot of the dungeons in this game are mazes that are just mind-numbingly boring.
Conclusion
Ultimately, "Mokensen: The Swordsman" is a game that leaves me highly frustrated in some ways and hopelessly bored in others. On the frustrating end you have the fact that this game is only one part of a much longer story that will probably never be finished and on the boring side you have the dull, almost lifeless combat. As such, I really can't recommend this game to anyone who isn't a die-hard fan of RPGs.
"Mokensen: The Swordsman" is a RPG created by l33tpie 6 utilizing RPG Maker VX. Though, I'm not entirely sure if this is l33tpie 6's first project or if this is the only project they felt comfortable enough with sharing with the rest of the members of the community. As such, I'm not sure if I should cut this game some slack as a first time project or if I should be more critical of the game's faults when it comes to combat balance and mapping.
Story
I'll give "Mokensen: The Swordsman" a little credit for taking a slightly different approach to unveiling it's story then your standard RPG Maker game. After all, most RPG Maker games tend to focus their entire structure around a single central character. Instead, Mokensen: The Swordsman attempts to split up the narrative burden by switching between multiple groups of characters much like "Blue Skies" by Starmage or the Redwall series by Brian Jacques. On the plus side, this does allow the game to give the player a much better image of the overall structure of the narrative.
On the other hand, if this approach isn't handled carefully you'll simply be left with a game whose plot feels scattershot and unfocused. Which is sadly the case for "Mokensen: The Swordsman", but I'm willing to give l33tpie 6's studios a little credit for trying to step outside of the usual norms of the community. Sadly, this doesn't change the fact that their approach has left deep gashes within the plot. So much so, that it feels like someone took a bloody hatchet to the script and then stitched whatever pieces they could find back together.
Gameplay
On the combat side of things "Mokensen: The Swordsman" leaves a lot to be desired in terms of balance. On the bright side, the game is way too easy, which is definitely preferred over being soul crushingly difficult to the point of being near unbeatable. After all, I've played through my fair share of games on this site where you need to rely on luck in order to win which is never enjoyable. Even so, all this means is that game will leave you bored rather then screaming impotently at the monitor about how unfair the game is.
Graphics
Note: This image comes from bicfarmer's review. Mostly because this image is a perfect representation of one of my biggest complaints about this game. And, because I'm feeling too lazy to go digging through my Let's Play footage for this game in order to do a screen capture for a similar image.
On the graphical side of things, I'd argue that "Mokensen: The Swordsman" does alright for itself in terms of it's world map. Don't get me wrong. It does have a few rough spots here and there, but I can largely overlook those errors. On the other hand, I can't ignore the fact that a lot of the dungeons in this game are mazes that are just mind-numbingly boring.
Conclusion
Ultimately, "Mokensen: The Swordsman" is a game that leaves me highly frustrated in some ways and hopelessly bored in others. On the frustrating end you have the fact that this game is only one part of a much longer story that will probably never be finished and on the boring side you have the dull, almost lifeless combat. As such, I really can't recommend this game to anyone who isn't a die-hard fan of RPGs.