Odd But Fun

  • flapbat
  • 11/29/2014 05:06 AM
  • 1340 views
Big Block of Game-Analysis


Alright, I'll be honest. This game confuses me and I've been procrastinating on this review for awhile. It's not the story. Not the gameplay. But something about the overal experience.

At a glance, there isn't too much to the game. It is a short horror-esque game with a handful of puzzles that range from pretty simple, to just right, to shouting at the game for being such a cheater. There are no battles.

The story is fairly simple. It managed to leave a lot of things unexplained in such a way that the player is left pondering the story rather than coming across as a sloppy presentation.

Now let me try to describe why this game is an anomaly to me. The whole story is about a little girl trying to escape from some kind of dream prison. Her path out is blocked by mostly unrelated puzzles that make up the bulk of the game. And an evil doll is trying to kill or capture her the entire time. You are told early on that this doll enjoys toying with its victims, which it actually doesn't really do very much at all. Or so you think. Without giving too much away, I beat the game fairly quickly and thought that was that. But my ending screen said "Ending 1," so I decided to take a second crack at it for a different ending. But where could this ending be? Well, it's not obvious at all the first time around. You sorta have to search around to try and trigger different scenarios. And once you do, bam! a whole new world opens up to you.

This world is far different from the first play-through. And it can be a real cast-iron b****. It's riddled with fake difficulty, and your objective kinda wanders off without saying anything. Plus, there are a lot of glaring or jarring moments in the game's presentation (in the first scenario, too, in fact) that threw me off. I mean, you'd expect a game's presentation to be smooth, right? Well, not so. And I didn't really like it. And I didn't like getting game overs into the double digits because the game decided to suddenly erupt with fake difficulty. And I didn't like how the screen was so damn dark that I had to adjust my screen brightness just to see where the heck my character sprite was as I groped around in pitch blackness for the exit. And then it occurred to me... Maybe the game wasn't trying to be some great work of art. Maybe it was just out to screw with me. That's right, the story about a corrupted doll that toys with its victims was really just a cheap cover for the game designer to toy with gamers.

That was my experience, anyway. I'm not even certain that the game was meant to feel that way. It could be that the unbalanced puzzles, clunky mapping, and screen brightness glitchiness (I'm almost positive that the screen was not intended to be so dark at a couple parts) just happened to come together in all the right ways to create something unique. But none of those things really detracted from the experience. It really did feel like a dream... Minimalist graphics that weren't pretentious. Sudden shifts in emotion, movement, intensity. Little or no resolution. It's like James Joyce teamed up with Andy Kaufman to make a game. And there's no way I can bag on that. But I can't call it normal either, and it's awfully tough to compare it to normal gaming standards. So this game doesn't get ranked. It does, however, get a thumbs up, and I urge anyone who reads this to give it a go.



My Notes (Spoilers)

Lyra Notes

Nice simple title and music

Opening test is an awkward presentation going from the character portrait to the map. Why not just show the dialog over the map?

Edges of mapping have no depth

Nice music

Fountain noise is nice

“I couldn’t quite remember” --- “I can’t quite remember.” (fountain)

Love her expressions

Interesting puzzle

No need to auto-close text after door south of fountain

Nice flicker effect after dialogue

Great ambient noise

Consider updating her dialogue after interacting with objects for the first time.

Definitely update her dialogue when talking to the fountain after seeing the dolls.

Nice fading of fountain noise

I liked the flame puzzle

Very sudden transition to happy music is… strange (meeting with Ceite)

The “C” on “Ceite” gets chopped off when she says her name. It’s an issue with the font, not the dialogue box. Capital “G’s have a similar but lesser problem.

Presentation of Ceite telling you about Myst is okay, but it is a bit of a text dump.

Subtle sound effects might be nice for teleportation circles.

I like how the flashing screen is randomized

Good job updating the locked door so it doesn’t repeat Ceite’s dialogue!

Good running dolls. I like how Ceite’s dialogue changes depending which one gets you.

I have no idea how I beat the seasons puzzle. I tried forever and one time it just worked.

Ceite’s portrait doesn’t have wings

This alternate path is waaay too hard. Three switches the second time around? Infuriating! This is like my 12th try.

Geez. 4 switches?! That took forever.

So, what exactly is my objective for this maze room with dolls everywhere? This seems like major fake difficulty.

The game crashes in the library room if you try to exit without reading the note on the ground.

This dark fountain room… I cannot see anything outside the light. It is way too dark. I couldn’t even see the two doors to choose, or Ceite or Myst’s sprites.

Same thing with the next room. Once her sister walks into the darkness in the ending sequence, I can’t see her. I’m pretty sure that darkness filter isn’t even supposed to be there on this screen.

Your lighting seems to carry over onto screens they aren’t intended to, such as if you let Ceite deceive you after going most the way through ending 2. The end sequence with her at the piano ends up being dark. Same thing in the clock room if you go down the stairs then back up.

Binary is probably not the best choice for most players… It was fun once I figured it out, but I had to look up and refresh myself on binary.

Ending 3... Not sure about that… And I could walk as Ceite approached me on the throne.

Really unclear what determines which ending you get after the binary puzzle. The length of time it takes to solve it? Why does this version of ending 2 not tell you which ending number it is?

Posts

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Hmm, I'm sorry you didn't enjoy the game much. I'm a bit reluctant to make changes on the game though, since I might break something and make more glitches.

The brightness is definitely a glitch though. Must've missed that at some point, I guess.

But thanks for the review!
No no, I actually really enjoyed the game. Just in a sick, twisted kind of way. But it is a sick and twisted kind of game, right? This was actually one of the games here that I've liked the most, and I kept thinking about it after I stopped playing.

Maybe I overplayed the negative stuff in my review. But I had a lot of fun, even if I thought there were some balancing issues or glitches. I felt that to give it a ranked review would either be to overly-criticize its faults or overplay how much I, personally, enjoyed it.

But yeah, I hated that part with the switches! ;)
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