THE LATEST

Bananareview
This is quite a short game, so the review won't be too long. I'll try ti be as detailed as possible. Also, I have to mention first that I haven't beaten the game due to its difficulty (or me sucking at RPGs).

What is ~alter perfect~?
Misaos Nominations
The Misaos are an annual award event given to indie games made in the RM community. Have you taken time to nominate your favorite games from 2014 (so far)? If not, do so now! It is as easy as clicking Nominate on the game's profile!
"Hello? Where is everybody?"
The Epidemic of Lifeless Towns

Populated areas that aren't…populated. It sounds kind of silly doesn't it? Unfortunately, from what I've seen, this is a problem that commonly plagues RPGs. I cannot count the number of times I've been playing an RPG and have encountered the following scenario:
Statisticians of the Galaxy
Another month, another round of stats. We've cracked 2.5 million downloads, Kylaila had to defend a lot of reviews (judging by her comment count), and speaking of reviews, nhubi is climbing the ranks fast!
An Oathguard Named Desire
I used to want to make video games.

Like just about everyone who has ever clicked New Project in any iteration of RPG Maker.

But now, sitting on the other side of the last 7 or so years of developing “Oathguard”--the game, the places, the people in my imagination--I have had to reevaluate my creative desires and goals.

Do I still want to make video games?

Did I ever?
Don’t Throw Away That 2k3 Just Yet
  • Addit
  • 07/23/2014 05:11 PM
With all this recent talk lately about some of the more prominent members of the RM community that have been long-time supporters of Rm2k3 in the past, such as calunio and TFT to name a few, suddenly switching sides, and with more and more VX Ace games and users coming out of the woodwork like some sort of a cheap American car dealership, it seems apparent that the once, great mighty relic of the past is now slowly fading into obscurity… Let us all now bow our heads in a silent prayer…
Help me find a job
The Help Requests & Resources forum has been split! Run-of-the-mill help requests now go into the Help Me! forum, while job offers, resource requests, and resource dumps go to the Job Board.
Design principles (vol. 1)
I tend to like thinking about game design. Articles such as Deltree's are the sort of things I read ravenously. But despite there being a lot of good writing on the topic*, not much applied to my case, so I figured I might as well start a series of discussions here.

* (among an infinite sea of meh writing; most game makers are not great at reflecting upon what they do)
Creating Vibrant Towns and Villages
Immersion is the key.

Hi guys! It's me with another mapping tut, taken straight from a forum where I'm no longer active. It's a nifty guide to creating towns and villages with a rich atmosphere.
How to Train Your Dragon in Stats
This month's batch of statistics are up. Notable things: we now have over 2000 downloadable games! We had over 700 different people post! kentona wasn't in the top 5 posters for the month!
Summer Review Jam!
Review games and get entered into raffles all summer long! It's that simple! Every Tuesday from July 8th to September 2nd I will be drawing a random user from the pool of reviewers of the previous week, and they will win a game from my Steam inventory.
Updates + Input?
Hey guys! I'm so glad to be working on this game again and done with that contest, you have no idea. Anyhow, a month or two ago I received some crit on the art in Ethereal Escape that made me think more about how I'd rendered the environments. I decided I needed them to look a lot more natural and began updating the graphics.
Always remember to floss every day.
I am utterly and deeply appalled by the lack of ANY reviews whatsoever for this game, considering the moderate hype I've seen for it (and considering it's a game that should be grabbing your attention) but at the same time this gives me first dibs on reviews for this game so yay for me.
How to write 300 words!
An informative article about how to pimp out your reviews

We have had a lot of discussion lately about people feeling that 300 words for a review is just too high and mentioning that they find it hard to find 300 words to write about. Thus, this article, giving advice on how to write 300 words (or more).
Surreal Sci-Fi Romp
  • amerk
  • 06/12/2014 03:15 AM
Here is a game that actually caught me by surprise. Like a lot of other games I’ve downloaded in the past, this one seemed to have been floating around my hard-drive, all but forgotten amongst the 300+ other titles I’ve downloaded over the last several months (and years) and have yet to play, until I recently saw a brief Youtube playthrough and decided I had to give this one a go.
Fight Club: Blackmoon Prophecy II Edition
  • UPRC
  • 06/06/2014 03:29 PM
Do you want to see Zephyr and friends perish at YOUR hands? If you said yes, then we may be able to arrange just that! I'm growing closer and closer to the part of the game where the arena appears. With the approach of how I'm going to make it work taking a very different direction from the first game, I want some encounter ideas!

Do you want a character/monster from your own game to appear? Or do you have an idea for an original character/monster who could show up?
Days of Future Stats
The monthly statistics are up, and the trend of making lame puns out of current movie titles continues. The big news is Pom Gets Wi-fi has reached over 1 million views! That's pretty amazing.
Interview: Artbane talks Games As Art, Commercial Pressure, Labyrinthine Dreams
As part of my interview series, I'm speaking to prominent developers/contributors in our RPG Maker Web community to gain insight on their inner workings. Today we speak to Artbane, one half of the Solest team that created the epic seven-chapter superhero saga Master of the Wind, the hugely promising demo of X-Noir, and most recently the dark moody puzzle-adventure game Labyrinthine Dreams, which launched a successful Kickstarter to the amount of $6,000, and is now available in Steam stores for $3.99USD.
Game Making Contest!
  • Decky
  • 05/30/2014 03:24 AM
The 2014 Indie Game Maker Contest is a month-long competition encouraging all aspiring game developers to make their dream game using any engine for a chance to win huge prizes, including cash ($10,000 Grand Prize), exposure and critical acclaim. This contest begins May 29th and full contest details can be found at http://contest.rpgmakerweb.com/
Humble Bundle: RPG Maker
  • Decky
  • 05/30/2014 03:15 AM
June is National Game Development Month (NAGADEMO) and the teams at RPG Maker and Humble Bundle have assembled an unprecedented collection of game development tools with the Humble Weekly Bundle: RPG Maker. Pay what you want to unlock awesome RPG Maker tools and help a great cause!