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Using systems/features/core concepts from other games?
Recently I have gotten into playing RPG Maker games, and less into making them. Some games I play blatantly use systems, features, and/or core concepts from other, most often commercial games
RMN Musicpack
Four months ago, an amazing free-to-use musicpack was released on RMN. I listened to it again recently, and I just want to remind you (and let newcomers know) about this great collection!
Alcarys Complex Postmortem
  • Pasty
  • 06/19/2013 07:11 PM
So, here's a breakdown and assessment of the design decisions that went into Alcarys Complex. I'm rolling this into the Alcarys Complex Design Booklet, but I thought I'd post it here so that general audiences can see it, too.

Generally, a postmortem (for video games) is conducted in the wake of a video game release by the game's developer in order to determine what went right and what went wrong. The term comes from scientific examinations of the recently deceased (for, uh, science).
Spotlight: The Folkland Case
In this game by MarcL, the billionaire Edmund Folkland disappeared the day before his appointment to prepare his last will. Former detective Adair Hazard has been asked to help...
Misao Stealing Prince
Star Stealing Prince is a JRPG that could be best described as being very traditional. I wouldn't say that it attempts to do anything that I haven't seen before as all the gimmicks used throughout the course of the game are things that experienced players will have seen before in other JRPG titles. However, the gameplay itself is just a framework upon which a very compelling storyline is built, as in this game it is definitely the storytelling that is the main focus.
Free to Use Music
As of recently, I have noticed a lack of "symphonic" and "orchestral" tracks in my portfolio due to having absolutely no works available that are recent.
Music: How much is too much?
So for the past year or so, I've been trying to fight with my own music files as to decide whether I need to cut it down some or leave it as it is, or just make a Vanilla/Extended music pack (vanilla being music cut out and smaller, while extended being it has the extra songs and plays them as it normally does).
Treasure chest, or no treasure chest, that is the question.
Do you think, the whole idea of treasure chest in every explorable area is a good idea? Did you ever wonder why there is a treasure chest in a natural cave or a forest?
Teeming with Potential
There's something good going on here.

I've only played the short demo, having gone in with skeptical thoughts based on the creator's grasp of the English language and use of the feudal Japan pack (which I consider quasi-RTP). In the end, I came away very much charmed. There's nothing particularly original here, but everything is so fresh that I can't help but like it.
Featured: The Grumpy Knight
Elsa the Death Knight returns home to save it from bothersome monsters! Fomar0153 and Indra made this game was made in a two week deadline for the VX Ace Lite cook off contest.
Spotlight: The Tower of Dogrock
Ocedic brings us blended elements of roguelikes and jRPGs in Dogrock. A finely tuned battle system complements random dungeons and events, with four playable classes to choose from!
RPG Maker VX Ace Workarounds
While I was making a game with RMVXAce I noticed a lot of new things about it. Here are some of them!

I will update this as I get more, but feel free to add more stuff if you wish!

Most of the time, I have more over at my blog.
Marketing Your RM Game
  • Stoic
  • 05/23/2013 10:05 AM
The RPG Making landscape has changed a lot in recent years. For those of you who have been around for a long time, you probably remember when it was enough to just have a finished game. If your game was good then people would play it and leave comments and feedback by the pages. But with the explosion of indie games, improved internet speed and social media, it's not enough to just have a finished game; you also need to know how to market yourself and your games.
Is a main protagonist essential?
What are your thoughts on having a main character? Is it essential?
Alcarys Complex Postmortem
  • Pasty
  • 05/20/2013 09:26 PM
So, here's a breakdown and assessment of the design decisions that went into Alcarys Complex. I'm rolling this into the Alcarys Complex Design Booklet, but I thought I'd post it here so that general audiences can see it, too.
~Tension~
Gameplay tension is creating a state where the player has multiple objectives and can't do them all at once. It's what makes the player feel like he or she has meaningful choices to make.
Spotlight: You Are Not The Hero!
In this twist of a tale, seita has you chasing after The Heroes after they've absconded with your precious pendant! You were just chilling in your little village shack when they burst in and took it!
Fan Masters, Part 7: Chrono Trigger
Welcome to the seventh issue of Fan Master! Yes, it is time to revisit the world of Chrono Trigger, a series that many RPG players hold very near and dear to their hearts. With EliroX904 and Legendary_Biologist.
Character Analysis #3: Cirno
Next up, we have the ice fairy Cirno. Cirno falls under the Summoner class, being able to summon her various friends for various elemental and status attacks, which is her main draw to her character.
What's in this Chest? - Mystery and Randomness in Lily
  • slash
  • 05/14/2013 10:24 PM
Hi! I've been working hard on Lily (as well as other semi-important stuff like organizing my resume, my portfolio website and doing the job hunt thing) and wanted to make a little blog post about the game design! Blogs help me get organized and stay on track, and I know people love to read this stuff, so here we go!