THE LATEST

Series Master! Part 8 Befuddle Quest with kentona
Welcome to the eighth issue of Series Master!

All hail Lord kentona (the A is for Anderson, damnit)! Your Supreme RMN ruler has graciously allowed me to interview him about the community puzzle series, Befuddle Quest! There are currently SIX (yes, freaking SIX) entries in the series, of which I’ve played… 2 of them, since the 2nd one was too hard for me. What can I say? I’m a lover, not a thinker. Anyways, commence interview!
Linearity OK? Are choices important?
What do people think about choices in RPGs? Are they an important aspect to a game to make it more enjoyable to play, or would a linear experience be just as good?
Game Designer's Manifesto: Part Five (Shaping Your World)
In which we discuss how to build a suitable world for a fantasy or science fiction game.
XXX Strictly Ladies XXX
Ladies how do you view the roles of females on TV and in games?
Game Designer's Manifesto: Part Five (Shaping Your World)
In which we discuss how to build a suitable world for a fantasy or science fiction game.

Before I start on this, I want to just put out a little description of the term "plausibility".

Plausibility is the believability of your story - the means for it to connect with the reader because it is something that can happen in the world it is set in, whether it just be a story about a boy wanting to pass a test or speculative science fiction about a corrupt government or whatever. With respect to world building, the created world does not have to match the real factual world we live in but it must be believable.
Combat systems: Do's and Dont's & Opinions
I'm interested in what people think of RPG combat systems. What are the things you like to see in a combat system. What are things that annoy you? What are things you absolutely need in a combat system to be able to enjoy it? What are things that frustrate the hell out of you?
RPGs, balance of power and difficulty
Something about games that I have always liked is the rise to power. For example kotor or aoe.
Spotlight: Cavern of Doom II
THE DOOMING
bobthebobish is at it again in this extremely low res RPG! Grabeth thine sword and thy sack! Venture into yonder cave!
Featured: Legionwood
Legionwood by Dark Gaia is a popular jRPG - in fact, it is the most downloaded game on RMN. You should definitely play this game if traditional, fantasy role-playing is what you're in to.
Community SMBX game released
We've made castle levels for Mario and Luigi in SMBX! Everyone and anyone was welcome to join, even (especially!) those of you who have never tried SMBX before. Out now!
Development Portal Revamp
The DEVELOPMENT portal has been revamped. It is far more dynamic, proactive, and exudes synergy and kaizen principles. Check it out now (and mark some images as Feedback plz)
Game denied. My mapping needs "some pretty serious help." Less than helpful...
This was the exact response I got with my game submission denial:

"Your mapping needs some pretty serious help. Check out our screenshot topic, or play Carlsev Saga which uses the same tilesets."
Emmych sucks at eventing + stuff about states, elements, and Piper!
First of all, AHAHAHAHAH I HAVEN'T POSTED ANYTHING SINCE JULY OTL
I revel in my guilt and shame. Have a photo of a grumpy baby turtle to stare at while I compose myself.
Atmospheric World Maps
Something has bugged me for a while, and this is world maps and how underused they are to convey things other than OMYGAWDBATTLAS. So, I would like to inquire you a question: How atmospheric is your world map?
choosing a good-looking rpg engine
i'm pretty new to this and, planning to start making my own rpg game, find myself confronted with the question about which engine to use.
the only engines i have kind of looked into so far are rpg maker vx and rpg toolkit
Looking Back: Velsarbor
  • Tau
  • 01/30/2013 03:04 PM
What is Looking Back? A series of articles talking about those classic Rpg Maker games from the past.
Narrative brilliance, with a few minor flaws
Seraphic Blue is easily the most ambitious game translated from Japanese for RPG Maker. It's a sprawling, 50 hour epic which (despite appearances) has less in common with anything on SNES and feels more like one of the great PS1 RPGs: Xenogears, Chrono Chross, FFVII. It's got an innovative, complex narrative, conveyed through long, in-depth cutscenes, plus a unique customization system and challenging battles. Also, like those games, it's a little too big for its own good, but in the end I don't think holds it back from being genuinely great.
Gaming developing and where to begin.
I've been using RPG Maker since the 2K3 days but never really pushed the engine like many here. Most of my games where story focused using RTP graphics and were only played my my friends and brother. In 2011, I began graphic designing and spriting. I mostly did mockups and demakes of NES games but nothing more than that. Just recently, I learned more about custom menu/battle systems and had and idea to create my own RPG. A custom one. But I honestly don't where to begin.
Tutorials, learning and hand-holding
Instruction manuals have fallen out of style for what I consider a good reason, the same reason why hour-long cut scenes before the game starts are considered awful: when you put something in your game, the player should play it. If it's not interactive, it usually gets boring fast, and even if it's interesting it isn't what the player signed up for. They came to play a game. And this is far more true at the beginning than it is later when they have a mental investment and know that they're gonna get back to the gameplay they already decided they enjoy.
Truly Hepic and truly worth the effort
This may be the game they had in mind when they made RPG Maker.

Made in RM2K, it uses that crotchety old spinster, the 2K RTP. But stay your judgement, because this game doesn't waste your time or take itself too seriously. There are no ponderously long dialogue scenes, and towns are nice and compact. Even dungeon areas are rarely more than a single large map, and you know what? That's good enough. Not expecting you to be wowed by graphics or some mind-expanding story, Epic Elf sets itself apart by being simply fun to play.