The only RPG I know of where your party consists of ...
...the Hero, The Villian and the Damsel in Distress.
Title too long for box :< ~Liberty

Brave Hero Yuusha is a RPG that plays like the old NES Dragon Quests with a slight twist on the story and game mechanics. Incredibly solid with a very high level of polish, everything about the game comes together to make it a very enjoyable experience.
The Island Evolves
  • zDS
  • 12/29/2015 02:24 PM
I'm pretty new to blogging, but I'm going to try to make this as coherent as possible haha.

Cope Island was originally a three week project that I made for IGMC 2014. I tried my best to make the best game I could make in such a little time. For months it received almost no reception or any sort of buzz, though a few people played it and responded positively. That was good. It was the first time I had the courage to show a project to the public. Anyone playing at all was a great feeling.

Then I see the contest results and there my game is, third place on the RPG side of the contest.

Use the schwartz!
The latest round of statistics are up. We've crested 3000 reviews written, we're nearing 100 million gamepage views (with our second game to reach 1 million), all of the Top 10 makerscorers are over 10k, and we've discovered that some people have never seen Spaceballs.
Progress Summary: November
Well, I'm back from vacation, and suitably decompressed. Shopping's done. Tree's up. Lizards are hibernating. I guess the only things left to do are work on this game, and finish Fallout 4.

So, here's a run-down on what I got done during the three or so weeks I had a chance to get work done.
2015 Misaos
The Misaos are coming up soon and it is time to start thinking about your nominations for this year (if you haven't already). Come join us for some discussions and predictions in the forums!
HOW TO WORLD BUILD... and map-mak at the same time.
Is that even possible? Of course it is. This article is mainly aimed at those making a traditional JRPG.

So, how many of you have opened up the editor and just started grabbing a few tiles and splashing them down with no real thought? Actually, the term 'world-building' may not even cross your mind, since you're so focused on making a pretty map for your troop of heroes to wander through on their epic quest that the little details may ( or may not ) slip from your mind.
I say a little prayer for you
It feels good to return to the world of Soul Sunder. But things are quite different - this is a darker tinge of what we're used to. Whilst seeming a tad slow paced and plodding to begin with, due to the large amounts of exposition that needed to take place, it warms up in the second half with the brilliant characterization, and culminates on an exciting finale.
A brief interview with PentagonBuddy and emmych, creators of Free Spirits
The latest victims of my notoriously sporadic interview series are PentagonBuddy and emmych, creators of Free Spirits and winners of the 2015 IGMC RPG Maker Engine Award.
The latest subject of my extremely inconsistent interview series is Razelle, the creator of Grist of Flies and winner of the 2015 IGMC RPG Genre Award.
  • Sgt M
  • 11/06/2015 10:17 AM
With the advent and release of RPG Maker MV, many of us are excited about the long-awaited return of sideview battles. The idea of seeing our characters on the screen again, fighting monsters with more animations than ever before is an exciting one.

Of course, RPG Maker MV also features the classic frontview battles that we know and love. Even if you have a personal preference of what you like to see in RPGs, ask yourself this: “Which style is best for my project?”
On the 7th and 8th of November we will be holding the MVLypics! Using the new RPG Maker MV engine, we will be holding a series of events.

All of the events will be small scale, so don't worry that you might not have enough time - even joining in by doing one event is fine! And it'll be fun, too! There will be something for everyone, no matter your talents!

Sign up now!
Ladies and gentlemen, we've reached the Top Floor!
Yeah, that's right! Some of you old comers who played the original know what I'm talking about, but for those who don't: the Top Floor is the last Floor of Castle Oblivion. Everything I've worked on has led up to this point!

During my absence, I was able to finish 1 Floor each week + the stuff that happens in between, as well as some optional stuff. All I can say right now is that we're getting close.
What is a Game Page?
So. Despite the various topics, articles and information that is written on the site people still get confused about some aspects of game submission. Mostly it's the features presented, but sometimes, especially in the case of new-comers to the site, it's the actual procedure of submitting a game and how, exactly, it works.

That is what this article will cover. And hey, I figure I might as well write it since I'm currently manning the Submission Queue. Why not, eh? I mean, obviously three different topics just aren't enough, so one more couldn't possibly hurt!
So. It's been a while.
I've been asked this before by several people, so I thought I'd explain things. This is the story of how I got here. I'll make another post about the Ara Fell remake another time. This isn't about the remake. This is about why I'm remaking it.

Fair warning. It's a little sentimental.
The October edition of stats are finally up. New stat this week: tracking the number of games in the different statuses. 3spooky5me
And how to get on that Best 'o Blogs list
Ever since Liberty introduced the 'Best of Blogs' feature a few months ago, I figured it would be a good idea to write about how one goes about creating a decent blog post ( not to blow my own trumpet, but I am a fairly good blogger around here with over 160 blogs to my name ^^ ). And to get on that list yourself too!

  • Addit
  • 10/05/2015 07:59 PM
Good day, ladies and gentlederps. The name is Professor Know-It-All. And I’m here today to teach you all about the secret art of game making and general game design. You can just call me “The Professor” for short, considering that’s what most people call me around here. For the next ten minutes, or however long it takes you to read all of this, I will be sharing my wisdom of many years of game making experience with you all.10/05/2015 07:59 PM
Devlog 63: Damn bugs, why won't you die?
When it comes to game development I more or less appreciate and share odblood’s transparent approach. I don’t want to hide everything that’s not going so well and just put up this perfect front as some sort of tip of an iceberg.

So I released the first demo of the game to a tester last week. To say that the reception was underwhelming would be an understatement. There were a *lot* of bugs present and other technical problems.

Bot Round-up!
As some of you (most of you) may know, last/this week saw us fending off a bot invasion of ... well, quite a large scale actually. The invasion went on for a few days, with quite a few topics posted in the forums (well over 600 by my last count). After some quick and fast patching we (anky~ ^.^) finally got it figured out and we've yet to see the bastards return. Yay for anky! Yay for sticky-tape!
Two Years on, and only 6% complete.
Seems I can't even take a break for two weeks before getting inundated with PMs.

But I guess it was a sign that I needed to come back and start posting on RMN again. The break, while brief, re-fueled my enthuasism for this project, to a point where I've made my biggest and best designed town in a long, long time and did a bit more--