Objective perfection?
  • NTC3
  • 08/29/2015 06:42 PM
Subject is another of those games that I downloaded a while ago, and then forgot all about it until recently. Scrolling through the Downloads folder, I decided I might as well give it a try. The results, as it happens, utterly surprised me. I’m not sure if I can call it the best, but Subject is certainly the most polished title I’ve played in a long time.
Stop using ImageShack
So recently we've come across a lot of adverts in members' avatars, and even on gameprofiles. The common theme? The image is being hosted on ImageShack. My guess is that ImageShack is replacing "old" images with advertising behind the scenes. Stop using ImageShack.
Let's Slack together!
Since RMN has made the jump over to Slack (a conversation client for groups and businesses - basically a chat room) charblar wrote an article about how to join Slack and the features you can expect to find there.

The name for our Slack room is rpmmakernet. Read this here article and jump on in to join us!
Pixel Quilt Logo
This is a much belated announcement letting you know that the Pixel Quilt: Logo Edition has been completed! I mean, we've only been at it for a YEAR, so...

Great job everyone and thanks to Sooz for organizing it (and keeping at it for so long)!
McBacon Jam 2
The next McBacon Jam starts in 3 days! Get signed up and paired up now by going over to the event page. The theme will be revealed when the event starts. Try something new!
A Slew Of Updates... And What's Next!
  • Sated
  • 08/14/2015 05:31 AM
There's been a lot going on with Sore Losers: Riot Grrrl over the last couple of months, so this is a bit of a cluster-fuck of updates sourced from a bunch of different posts I've made recently. Hopefully it will all make sense once I'm done!
So Jelly! Wraps up!
The end of the summer review event has arrived, and the final results are posted. Did you collect all the jellies? Did you read all 120 reviews? I sure didn't.
SM4SH with RMN
Now that Super Smash Bros for Wii U has a tourney mode, the handful of people who both own a Wii U and Smash Bros and who browse on RMN are organizing a pair of tournaments: For Hyrule (all Ganon all the time) and For Makerscore (a competitive tournament). Join now!
Nature of the Beast
I wanted to wait a bit longer before writing this next blog to keep from pumping out too much info at once, but the initial reaction to this has been so unexpectedly awesome that my motivation has rocketed higher than it has been since January when I started working on it! I've been blasting through tasks that normally take me an entire day's work to do, and I've made SO MUCH progress that it's insane!
Building RPG Maker Events Challenge!
Deep within the panic of IGMC, I came to realize that other than within the throes of gam mak, developing a game, we don't really have ways to practice Game Design and building events. So I thought of this challenge as an idea!

Join in the fun and see if you have what it takes to complete the various eventing challenges presented - and maybe learn a few things while you're at it!
So Jelly! Week 3
And now week 3 is nearly complete! The theme is Red Pepper Jelly and you have less than day left to review a game to win a Red Pepper Jelly achievement worth 15 makerscore. The deadline is July 20th.

So Jelly! is a weekly review event running through July
Game Length and Maintaining Player Interest
  • Sooz
  • 07/14/2015 04:36 AM
So, game length.

Why do people feel like they need to make games longer than a full day? Should most games even need to take more than a single afternoon? What can devs do to better wrangle their scope creep? In a similar vein, how do you maintain player interest in the starting levels?

Have an opinion? Share it, and check out others' opinions on the subject, too!
So Jelly! Week 2
Week 2 is nearly complete. The theme for week 2 is Grape Jelly and you have 1 day left to review a game to win a Grape Jelly achievement worth 15 makerscore. The deadline is July 13th.

So Jelly! is a weekly review event running through July
Engalia: The Wager - New Version Added
  • Sated
  • 07/13/2015 01:20 AM
I've added a new download for this game. Most of the changes made are aimed at balancing the battles so that they're more difficult than they were in the previous version, but there also some other changes thrown in for good measure. Most of the changes that I was hoping to make are discussed in this blog-post, but I'll give a quick run-down of the changes here.
Her Nightmare: Rage Quit Review
With the term rage quit in its name, you'd think this game was either an online multiplayer first person shooter with a lousy, toxic community, or something born of of a kaizo mario hack. This game falls under the later, but only to a very small degree.
Think Before You Remake...
  • Addit
  • 07/05/2015 02:16 PM
Ever since that glorious day at E3 2015 when Square-Enix showed off to the what seemingly impossible and ended up announcing a remake to one of their most beloved RPG’s of all time in Final Fantasy VII for the upcoming PlayStation 4, everybody lately around here has been caught up in something that I like to call “Remake Fever”...

Instat Out
The latest round of statistics are up and ready for your joy, disgust, sadness, fear and anger. (We are regular Emotion Lords here 'round these parts!)

2401 games now with a download ready for you to play! I hope you're not busy. Final Fantasy: Legend of Balance far and away generated the most discussion last month.
Summoner of Sounds Chapter III
  • Happy
  • 07/03/2015 02:46 PM
Chapter III: The Dark Ages

You are a journeyman, a Disciple of Sound and you have been tasked to solve a series of mysterious disappearances of Sound in the Realms of Melodies by the Regal Musicians Network.

Your journey has brought you to another new Realm where the Sound has disappeared. You grab your instrument and begin to summon the Sounds...
Ethereal Escape - What's going on?
Welp, since I've only ever made one, I thought I'd put together another little blog post to talk about what I've been working on.

As you know, I was nearly finished with the demo when I decided to give the game a graphical overhaul. Although it's coming along slowly, I feel it was very much worth it. I am so much more satisfied with the aesthetic of the game, and therefore more motivated than ever to work on it. I feel like it's all finally coming together.

So Jelly! Week 1
The theme for week 1 has been revealed: Apple Jelly. Review a game this week to win an Apple Jelly achievement worth 15 makerscore. The deadline is July 6th.

So Jelly! is a weekly review event running through July