ChannelerTemplarDaredevil

*Master Classes are only available in Chapter 5 at the Temple of Class Change and require an Elfstone



Channeler

THE DEVIANT MAGE

*Any character can convert to the Channeler class when that character uses a Red Elfstone

A true master class. This unique spellcasting class has special access to the natural magic infused in the realm allowing them to cast magic-like effects without using any MP. Furthermore, through intense study and training, Channelers have developed a natural immunity or resistance to many magics.

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Spells:

SpellLevel
Curaga1
Firaga1
Blizzaga1
Thundaga1
Poisaga1
Explodaga1
Hurtaga1
Blessaga1
Psychaga1
Ineptaga1
Heraga1

Templar

THE BALANCED WARRIOR

*Any character can convert to the Templar class when that character uses a Blue Elfstone

A true master class. In addition to formidable fighting skills and defense, this class has access to a varied selection of Black, White, Poison, Bless and Effect magic. Through intense training and stamina, Templars have also developed a natural resistance to physical attacks and poisons.

Abilities:

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Spells:

SpellLevel
Wolfman1
Heal2
Blaze3
Bless5
Surround7
Bonebane8
Icebolt9
Increase9
Firebal11
Slowall13
Healus14
Wolflord16
Healmore17
Decrease18
Blessmore19
Speedup20
Blazemore21
Healusmore22
Inviself22
Firebane23
Beat28
Werewolf28
Remedy29
Sanctuary29
Snowstorm30
Vivify30
Blessmost34
Icespears36
Defeat38
Firevolt38
Healmost38
Revive41

Daredevil

THE FEROCIOUS ROGUE

*Any character can convert to the Daredevil class when that character uses a Green Elfstone

A true master class. This fast, adventurous class can dual wield light weapons, strike enemies with a chance of attacking 5 times, mug enemies (steal and attack in a single round), use tools, traps and throwing weapons, sing magical songs, and harness natural affinities with nature. Improved mental accuity and uncanny luck has allowed the Daredevil to develop a natural immunity to mind afflictions and instant death attacks.

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Strike:

EffectChance
Regular Attack75%
Shadow Strike10%
Power Strike10%
Attack x55%

Tools:

ToolLevel
FlashBuy from vendor
BioblasterBuy from vendor
AutocrossbowBuy from vendor
DebilitatorBuy from vendor
Noise BlasterBuy from vendor
Stun BatonBuy from vendor
ChainsawBuy from vendor
DrillBuy from vendor
EarthshakerBuy from vendor
Flintlock PistolBuy from vendor

*All tools are purchased from various vendors, or, if you are lucky, found in the the realm.

Throwing Weapons:

ThrowLevel
KunaiFind
Sleep PowderFind
MakibishiFind
Spirit SkeanFind
Shadow SkeanFind
EmpowererFind
SmokebombFind

*All throwing weapons are found in the the realm or purchased from vendors.

Traps:

TrapLevel
Bait1
Caltrops5
Net9
Dart18
Mine21
Livewire38

Songs:

SongLevel
Lullaby1
Healing Aria5
Faint Echo6
Silencio13
Remeditty21
Bifiddler27
Crossfade33
Heroic Ballad36

Nature Skills:

SkillLevel
Called Shot1
 
WildernessLevel
Lagomorph1
Feral Wolves4
Dryad Touch8
Poison Creeper14
Resistance21
Wild Bear33
 
SnowLevel
Chilling Touch1
Snow Hare12
Arctic Blast15
Absolute 038
 
CaveLevel
Vortex1
Dim Vision7
Gem Missile10
Rockslide23
 
CatacombsLevel
Cleansing1
Pixiefire2
Carrion Vine19
Spirit Bomb28
 
TowerLevel
Stoneskin1
Windslash6
Enfeebler12
Solar Creeper17
Elffire29
 
SeaLevel
Giant Squid1
Typhoon36
Life Tap38
Undine41