*Master Classes are only available in Chapter 5 at the Temple of Class Change and require an Elfstone
THE DEVIANT MAGE
*Any character can convert to the Channeler class when that character uses a Red Elfstone
A true master class. This unique spellcasting class has special access to the natural magic infused in the realm allowing them to cast magic-like effects without using any MP. Furthermore, through intense study and training, Channelers have developed a natural immunity or resistance to many magics.
Abilities:
Stats:
Spells:
Spell | Level |
Curaga | 1 |
Firaga | 1 |
Blizzaga | 1 |
Thundaga | 1 |
Poisaga | 1 |
Explodaga | 1 |
Hurtaga | 1 |
Blessaga | 1 |
Psychaga | 1 |
Ineptaga | 1 |
Heraga | 1 |
THE BALANCED WARRIOR
*Any character can convert to the Templar class when that character uses a Blue Elfstone
A true master class. In addition to formidable fighting skills and defense, this class has access to a varied selection of Black, White, Poison, Bless and Effect magic. Through intense training and stamina, Templars have also developed a natural resistance to physical attacks and poisons. Abilities:
Abilities:
Stats:
Spells:
Spell | Level |
Wolfman | 1 |
Heal | 2 |
Blaze | 3 |
Bless | 5 |
Surround | 7 |
Bonebane | 8 |
Icebolt | 9 |
Increase | 9 |
Firebal | 11 |
Slowall | 13 |
Healus | 14 |
Wolflord | 16 |
Healmore | 17 |
Decrease | 18 |
Blessmore | 19 |
Speedup | 20 |
Blazemore | 21 |
Healusmore | 22 |
Inviself | 22 |
Firebane | 23 |
Beat | 28 |
Werewolf | 28 |
Remedy | 29 |
Sanctuary | 29 |
Snowstorm | 30 |
Vivify | 30 |
Blessmost | 34 |
Icespears | 36 |
Defeat | 38 |
Firevolt | 38 |
Healmost | 38 |
Revive | 41 |
THE FEROCIOUS ROGUE
*Any character can convert to the Daredevil class when that character uses a Green Elfstone
A true master class. This fast, adventurous class can dual wield light weapons, strike enemies with a chance of attacking 5 times, mug enemies (steal and attack in a single round), use tools, traps and throwing weapons, sing magical songs, and harness natural affinities with nature. Improved mental accuity and uncanny luck has allowed the Daredevil to develop a natural immunity to mind afflictions and instant death attacks.
Abilities:
Stats:
Strike:
Effect | Chance |
Regular Attack | 75% |
Shadow Strike | 10% |
Power Strike | 10% |
Attack x5 | 5% |
Tools:
Tool | Level |
Flash | Buy from vendor |
Bioblaster | Buy from vendor |
Autocrossbow | Buy from vendor |
Debilitator | Buy from vendor |
Noise Blaster | Buy from vendor |
Stun Baton | Buy from vendor |
Chainsaw | Buy from vendor |
Drill | Buy from vendor |
Earthshaker | Buy from vendor |
Flintlock Pistol | Buy from vendor |
*All tools are purchased from various vendors, or, if you are lucky, found in the the realm.
Throwing Weapons:
Throw | Level |
Kunai | Find |
Sleep Powder | Find |
Makibishi | Find |
Spirit Skean | Find |
Shadow Skean | Find |
Empowerer | Find |
Smokebomb | Find |
*All throwing weapons are found in the the realm or purchased from vendors.
Traps:
Trap | Level |
Bait | 1 |
Caltrops | 5 |
Net | 9 |
Dart | 18 |
Mine | 21 |
Livewire | 38 |
Songs:
Song | Level |
Lullaby | 1 |
Healing Aria | 5 |
Faint Echo | 6 |
Silencio | 13 |
Remeditty | 21 |
Bifiddler | 27 |
Crossfade | 33 |
Heroic Ballad | 36 |
Nature Skills:
Skill | Level |
Called Shot | 1 |
|
Wilderness | Level |
Lagomorph | 1 |
Feral Wolves | 4 |
Dryad Touch | 8 |
Poison Creeper | 14 |
Resistance | 21 |
Wild Bear | 33 |
|
Snow | Level |
Chilling Touch | 1 |
Snow Hare | 12 |
Arctic Blast | 15 |
Absolute 0 | 38 |
|
Cave | Level |
Vortex | 1 |
Dim Vision | 7 |
Gem Missile | 10 |
Rockslide | 23 |
|
Catacombs | Level |
Cleansing | 1 |
Pixiefire | 2 |
Carrion Vine | 19 |
Spirit Bomb | 28 |
|
Tower | Level |
Stoneskin | 1 |
Windslash | 6 |
Enfeebler | 12 |
Solar Creeper | 17 |
Elffire | 29 |
|
Sea | Level |
Giant Squid | 1 |
Typhoon | 36 |
Life Tap | 38 |
Undine | 41 |
|