BanditHarlequinEngineerRanger


Bandit

THE AGILE THIEF

With the highest AGL of any class, Bandits are the masters of speed.  They have the ability to steal items from enemies as well as set traps for various effects.  Be forewarned: Traps don't always work successfully!  Bandits have a chance to find hidden gold or treasure after every battle.

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Traps:

TrapLevel
Bait1
Caltrops5
Net9
Dart18
Mine21
Livewire38

Harlequin

THE MASTER OF SONG AND CHANCE

Harlequins are the chanciest of classes. They cannot cast spells, but have access to a special deck of Tarot cards.  These cards can have an incredible affect on the outcome of battle, but their effects are random (within a specified range as detailed on the card).  For example, the Skull tarot card reads "Death" - It may kill an enemy, but it may also kill the Cartomancer!  Or it might even revive any fallen party members.  The effect is not known ahead of time.  They can also sing enchanted songs to affect the tide of the battle and induce certain debilitating effects on the enemy.

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Songs:

SongLevel
Lullaby1
Healing Aria5
Faint Echo6
Silencio13
Remeditty21
Bifiddler27
Crossfade33
Heroic Ballad36

Tarot Cards:

Tarot CardLevel
Jester1
Star1
Fool1
MoonFind
KnightFind
GemFind
VizierFind
ThroneFind
KeyFind
BalanceFind
RogueFind
EurayleFind
IdiotFind
SkullFind
DonjonFind
CometFind
FatesFind
FlamesFind
SunFind
VoidFind
RuinFind
TalonFind

*All Tarot Cards are found randomly throughout the realm.  A Tarot Card's ability is not known until it is applied to Cartomancer.  It is not uncommon to find the same card more than once.


Engineer

THE MASTER OF THE WORKSHOP

Engineers are masters of the workshop.  They have access to a selection of devastating tools that can be used to destroy enemies.  With their aptitude, they can equip the largest variety of equipment, from weapons to helms to their own custom line of armors. If a battle becomes overwhelming, the Engineer will always be able to escape by using the Flee command.

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Tools:

ToolLevel
FlashBuy from vendor
BioblasterBuy from vendor
AutocrossbowBuy from vendor
DebilitatorBuy from vendor
Noise BlasterBuy from vendor
Stun BatonBuy from vendor
ChainsawBuy from vendor
DrillBuy from vendor
EarthshakerBuy from vendor
Flintlock PistolBuy from vendor

*All tools are purchased from various vendors, or, if you are lucky, found in the the realm.


Ranger

THE MASTER OF NATURE

Rangers are the masters of the wilderness.  They are able to cast a selection of spells based on the area they are fighting in.  Rangers can also equip bows.  Later on, Rangers have the ability to master certain domains, and gain the ability to cast those spells in any area.

Abilities:

Stats:

HP       
MP       
STR       
DEF       
INT       
AGL       

Nature Skills:

SkillLevel
Called Shot1
 
WildernessLevel
Lagomorph1
Feral Wolves4
Dryad Touch8
Poison Creeper14
Resistance21
Wild Bear33
 
SnowLevel
Chilling Touch1
Snow Hare12
Arctic Blast15
Absolute 038
 
CaveLevel
Vortex1
Dim Vision7
Gem Missile10
Rockslide23
 
CatacombsLevel
Cleansing1
Pixiefire2
Carrion Vine19
Spirit Bomb28
 
TowerLevel
Stoneskin1
Windslash6
Enfeebler12
Solar Creeper17
Elffire29
 
SeaLevel
Giant Squid1
Typhoon36
Life Tap38
Undine41