RMN MUSIC PACK

RMN Music Pack is a collection of videogame music composed by members of RMN

  • Happy
  • 02/26/2013 12:13 AM
  • 118396 views

RMN Music Pack is a collection of videogame music composed by members of http://www.rpgmaker.net for anyone and everyone to use in their non-commercial videogame projects. RMN Music Pack was created in three-months timeframe as an event organized by 800 M.P.H. and NewBlack with assistance of Kenton Anderson.

You can find the full list of submissions here!



Special thanks to everyone partaking the event, http://www.rpgmakerweb.com, Clyve, Liberty, Archeia and Jonnie19

And all the attending artists: Jasprelao, Jeremiah "McTricky" George, Jude, Gamesfreak13563, Tarranon, Cornflake, Xcalnarok, Lana42, Kunsel, Subaru, NathanGDay, Snowy Fox, ReclaimedGlory, Apoc, hyde9318 and 800 M.P.H.

Album cover artwork has been made by http://yaichino.deviantart.com and CD artwork by http://23hauntsme.deviantart.com

If you use our music in your projects, please credit the artists!

Enjoy!


Details

  • 98.0 MB
  • 19513
  • 04/19/2024 01:49 PM

OGG

All the songs in this version of the music pack are in OGG format. They all have loop points built in them, so every song will loop non-stop when played in your game. All the extra repetition in the OGG versions of the songs has been cut off to conserve space, so some of them don't last as long in media players as their MP3 counterparts do.

Details

  • 235.5 MB
  • 14241
  • 04/17/2024 10:02 AM

MP3

All the songs in this version of the music pack are in MP3 format. This version has been tailored to be more like a regular videogame soundtrack release.

Posts

I used a couple songs from this in a game. I loved listening the whole pack!
ummm.... why are you posting this on the RMN Music Pack resource page?
can anyone please make char+faceset for 4 heroes at the cover?
It will be awesome stuff for my project.
please T_T
author=amerkevicius
Out of curiosity, since this was mentioned briefly before, but are there plans to also release the tracks that didn't get approved for the set in a downloadable file?


Not on their own, but you can still download them separately here.

Since they're not in the music pack, the original composers may have quietly held onto the rights to them. You should probably run a request by the composers before you use their music in your game.
Out of curiosity, since this was mentioned briefly before, but are there plans to also release the tracks that didn't get approved for the set in a downloadable file?
author=Snowy_Fox
I notice a lot of people scratching their heads over the loop points thing. I've been batting the idea around in my head for some time to write some music/sound tutorials, since it seems to be a subject there are precious few guides for in communities like this, while other resources (*cough-graphics-cough*) get all the attention.

Looping would be a good starting point. It's also something I've always had a knack for, so why not share my secrets?
Do it. Because it baffles me. (but then, so does composing music!)
benos
My mind is full of fuck.
624
I notice a lot of people scratching their heads over the loop points thing. I've been batting the idea around in my head for some time to write some music/sound tutorials, since it seems to be a subject there are precious few guides for in communities like this, while other resources (*cough-graphics-cough*) get all the attention.

Looping would be a good starting point. It's also something I've always had a knack for, so why not share my secrets?
I would Love to use synthfont, but my mom's laptop is running on a disc due to the fact that a virus got on it and unless we get the disc, I can't work on my games or use any program that has an exe at the end. I'll check out the other stuff ASAP and I really want to check out other programs, but I can't. Solmire is one of the greatest sites and I've been looking for something like it for a long time. Once I get things back together again I'll try out as many programs as possible.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
For the editi9ng, I suggest Synthfont, as I said before, becuse you can pick your own soundfonts. a Be careful with Vgmusic- some arrangers prefer you ask before using. And Yo7u know I'm still working on new stuff as well. Did you check out Wolfram and the other stuff?For that matter, did I send you Melody Raiser?
Thank you so much for this!! this is one of the most helpful sites i've used for music. It gives the music Mp3 quality, but I would love to edit it myself with programs as well. This site converts MIDis and gives them MP3 quality instruments and I LOVE it. This is perfect:)
author=XBuster
I had a feeling It would be expensive. The only thing I'm looking for is a way to import my midis and make them sound like mp3s. It doesn't matter to me if its a lite version, as long as it can do that i'll be satisfied. I'll just go down the list and see which ones I like best. So I'll try FruityLoops, GarageBand, Synthfont, and Reason. For the Midis I use Anvil Studio. Thanks for your support everyone:)


I think you'd be interested in this site:
http://solmire.com/

The EAWPats & Chorium soundfonts get the best results IMO. My method has been to run the midis through this site at 256 kbps, open them in Audacity and go to Effect > Amplify to get the audio at consistent levels, crop if necessary, and then re-encode.

The downside is that if want looping points you have to add them in manually somehow.
I use Anvil Studio 2011 or 2012. It is one of the best MIDI creation programs out there. It is simple to use, and there is a ton of things you can do with the MIDIs. I just started creating music, but I usually use Anvil Studio to edit existing MIDIs to my liking.

The Midis I get are from VGmusic.com and there are thousands of them from old generation games as well as several 2000-2013 games.
What do you use to make your MIDIs?
I had a feeling It would be expensive. The only thing I'm looking for is a way to import my midis and make them sound like mp3s. It doesn't matter to me if its a lite version, as long as it can do that i'll be satisfied. I'll just go down the list and see which ones I like best. So I'll try FruityLoops, GarageBand, Synthfont, and Reason. For the Midis I use Anvil Studio. Thanks for your support everyone:)
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
I import midis into Synthfont, which can be used free though an occasional nag screen comes up.
The harsh truth is, XBuster, music gear is usually ridiculously expensive. That includes music software. There are free programs out there, but they tend to be nowhere near as user-friendly as their commercial overlords. As a compromise to encourage people to give music a try for more than a month, most DAW developers have started releasing "lite" versions of their software to help people who aren't sure about making the financial investment just yet.

MIDI has been a standard format for musical instruments (and software) since the 1980s, so you'd be hard-pressed to find a solid program that won't let you import and export MIDI files. So I'd say have a look around, try some programs out and see what you find best.

I personally use Reason, which finds a good middle ground of ease, versatility and reliability. You can find it here, there's a month's free trial under the Downloads section.

Other popular options include FL Studio, Ableton Live, and Cakewalk Sonar. There are also higher-end ones like Logic and ProTools, but they're not really designed for newcomers and are way up there in record-deal-budget territory.
Caz
LET'SBIAN DO THIS.
6813
I believe you can get a trial for free, but there are similar programs which do the same thing for free if you do enough searching.
That sounds Fantastic!!Thank you so much:) It would be much easier to do that. I've always wanted to hear my MIDIs with high quality. BTW, is it free?
Caz
LET'SBIAN DO THIS.
6813
XBuster, get a program called FruityLoops. You can import your MIDIs into the program and replace them with high quality instruments instead of the default MIDI noises. You can also toy with the volume, etc. at the end once you're done.