YANFLY ENGINE ACE - FOLLOW-UP SKILLS

RPG Maker VX Ace

Skills used after skills!

  • YF
  • 02/05/2012 07:17 PM
  • 3473 views


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This script allows for follow-up skills when the skill lands a successful hit (ie. no misses or evades). The script provides a chance to proceed with a follow-up skill or a guaranteed follow-up skill provided that the prior skill has successfully connected.



These notetags go into a skill’s notebox:

<follow up x>

This causes the skill x to have a 100% chance of a follow-up upon usage of the current skill and the current skill landing a successful hit.

<follow up x: y%>

This causes the skill x to have y% chance of a follow-up upon usage of the current skill and the current skill landing a successful hit.

<follow up state: x>
<follow up all states: x, x>

This causes the follow-up skill to require all of the states x to follow-up. If one state is missing, the follow-up skill will not occur. To add in more states required, insert multiples of this notetag.

<follow up any states: x, x>

This causes the follow-up skill to require at least one of the listed states x to follow-up. If all states are missing, the follow-up skill will not occur. To add in more states required, insert multiples of this notetag.

<follow up switch: x>
<follow up all switch: x, x>

This causes the follow-up skill to require all switches x to be ON before the skill will follow-up. If one switch is OFF, the follow-up skill will not occur. To add in more switches required, insert multiples of this notetag.

<follow up any switch: x, x>

This causes the follow-up skill to require at least one of the listed switches to be ON before the the follow-up skill will occur. If all switches are off, the follow-up skill will not occur. To add in more switches required insert multipels of this notetag.

<follow up eval>
string
string
</follow up eval>

For the more advanced users, replace string with code to determine whether or not the skill will follow-up. If multiple lines are used, they are all considered part of the same line.

— And that’s all, folks! —

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