QUICK TRAVEL

RPG Maker VX Ace

This script allows you to set quick travel locations on map.

  • TDS
  • 02/11/2012 06:57 AM
  • 6832 views
Version:1.4

Introduction
Just as the summary says, this script allows you to set quick travel locations that you can quickly go to in a map from a special menu.

Screenshots


Features
- Allows you to set points in the map to quickly travel to.

Instructions
Just put the script in the materials part of the list and follow the instructions in the script. To use quick travel in a map press A.

Demo:
http://rpgmaker.net/media/content/users/5037/locker/Quick_Travel_Demo.exe

Restrictions
Only for use in non-commercial games.

Posts

Pages: 1
D: another script that would be useful in my game, too bad it has restrictions.
How do you exactly use this? because i read it over and over again but i cant seem to get it to work
Alright, updated the script and added a demo. Please report any bugs or problems if you find them.

Some of the new features are the ability to quick travel outside of the current map and calling the quick travel menu from an event.

TDS im really sorry to bug you but i really cant seem to get the script to work. I did everything you did in the demo but the menu wont show up
Could you show me the code you use in the call script to add quick travel points?

Like this one:

n = "Demo Start"
id = 0  # ID of Quick Travel Point
m = 2   # Map ID
x = 25  # X Coordinate on map
y = 9   # Y Coordinate on Map
d = 2   # Direction to face after travel
# Add Map Quick Point
add_map_quick_travel(id, n, m, m, x, y, d)


Some people get confused with the map id part and when they try it on a map with a different ID it won't work.

The code below should help if that is the case.

n = "Test"
id = 0  # ID of Quick Travel Point
m = $game_map.map_id
x = 25  # X Coordinate on map
y = 9   # Y Coordinate on Map
d = 2   # Direction to face after travel
# Add Map Quick Point
add_map_quick_travel(id, n, m, m, x, y, d)


That will always add the quick travel point to the map you are in. A good way to test it is to call the quick travel menu with a script call and if it does not appear then you know that the map has no quick travel points.

Let me know if it works for you.
Very nice script, was looking for something like this for my game, thank you.
Glad to hear you liked the script.
Is there a way to make it so that you don't have to be in the map where the quick travel is?
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