ROMANCING SAGA BATTLE SYSTEM

RPG Maker XP

A battle system like the one from Romancing SaGa 2-3! Formations FTW!

  • orochii
  • 07/10/2012 06:33 PM
  • 14140 views
*Still on development, but already 100% functional.

VIDEO:


FEATURES:
*Battle formations! You can change how characters are disposed on screen, with its various effects.
*Available skills now depend on equipped weapons! As in RomancingSaGa titles, you scroll between various equipped weapons, and select an action related to that equipment. There's an extra category for magic of course.
*Equipment has been overhauled of course! Adapted for the system needs, it includes a modified equipment systematic. You can have up to 4 weapons, and as an extra, 2 accessories (normally people like to have more than one, so in exchange of being incompatible with extra-slots scripts, I added that thing there).
*Different battle formulae! Taken FFVI as a basis, all battle formulae have been modified, and also some monster stats are used for different stuff than their vanilla usage (evade=level, strength=enemytype -used for enemy levelling/"evolving"-). Also, there are 4 new states, calculated accordingly to your base stats (evade is now calculated and not only set, also magic evade, hit % and hit number).
*Levelling only raises life and mana, but not other stats! Also there's a level bonus for defense and attack, and character weapon level is used inside damage formulae. Because...
*Weapon/magic kinds levels. You gain proficiency at weapon and magic kinds by usage, as seen in RomaSaGa 2/3.
*Skill learning as seen in RomancingSaGa titles! While attacking or using a skill, you have a random chance of learning another skill (random chance is affected by character's weapon skill level and already learned skills, aside from a "global level value").
*Global level value! Monsters level up and even change into others, depending on their enemy type and this value. The global level value will raise accordingly to the number of fought battles.
*Life Points! Unlike Health Points, LP doesn't recovers by normal means. If a character loses all LP, that character dies and dissapears!

Other planned features (for next release):
When ALL this stuff says "DONE!", a new (final) release is coming! Note that, even if something says done, it ISN'T (and will NOT be) included in the released version, unless I say so =3.

*Formation Skills! You can enter an special Formation Mode, where instead of using every character by sepparate, you can use them as a whole, and command them to do groupal skills.
*Splash damage.


INSTRUCTIONS:
See the demo for complete instructions.

DEMO:
Dropbox

Posts

Pages: 1
god bless saga forever

good start
This seems nice, I didn't download it yet, though a few pointers I'd like to mention that could make it cooler:

Instead of dividing the screen in half, make it 5/9 for the enemies and 4/9 for the actors. Although it's logical to set things like this, it is very aesthetically unpleasing and such a small reducion wouldn't kill the functionality.

Second thing is... Well, I've only played Romancing SaGa3, but... Are you really capable of changing formations mid-fight, or in the fight at all? Anyways, I'm looking forward to this script! <3

author=JosephSeraph
This seems nice, I didn't download it yet, though a few pointers I'd like to mention that could make it cooler:

Instead of dividing the screen in half, make it 5/9 for the enemies and 4/9 for the actors. Although it's logical to set things like this, it is very aesthetically unpleasing and such a small reducion wouldn't kill the functionality.

Second thing is... Well, I've only played Romancing SaGa3, but... Are you really capable of changing formations mid-fight, or in the fight at all? Anyways, I'm looking forward to this script! <3

The first point is not a thing I have to do, since battlers positions can be changed at will. The enemies are positioned by database, and the player characters get their coordinates from Dervvulf's Animated Battlers script (all it's capabilities are functional).
As for the second point, yes, formations can be changed in-battle.

I will try to finish and release the new full version soon, so if you want I can notify you when I do.
YAY <3
I still get that old mindset that says that HEY it's scripted like this, it has to remain like this. @_@
I... I have to update my mind to the new RPGmaker standarts... Sorry. >_< <3
Just updated to v1.11. It includes several changes, bugfixes and more (?).
- A new custom targeting method (internal stuff). Just makes the user's life easier...
- Added LP, global level, enemy leveling, a new skill learning method, and a bunch of extras.

You can see the full list of features above (except for the extras, which you better check on the script configuration >_<).

Salut,
OZ
Cool script; I haven't played Romancing SaGa myself but I've played games with similar visual layout, though nothing (that I can recall) with battle formations. Anyway...

I was wanting to incorporate the visual layout (actors displayed in the battlefield facing their enemies) into some of my games without copying the whole system (i.e. I want to keep the classic RPG Maker combat style but make it look something like what you've got here). I was wondering if you could tell me where in the script I can find that part. I could find it myself but it could take days or weeks, whereas it would be quicker just to ask.

Please, thank you.
Hello MandoJetii! If all you want is to make actors visible in the battlefield, you can look for a script called Minkoff's Animated Battlers, maintained by Dervvulfman. It's the one I used for that visual aspect of this script.

You can check it here: http://save-point.org/thread-2566.html
Pages: 1