SPRITE BASED SIDE VIEW BATTLE SCRIPT
RPG Maker VX Ace
Uses an actor's sprite as it's battler.
- Fomar0153
- 11/02/2012 10:47 PM
- 46022 views
Uses an actor's sprite as it's battler. It automatically uses the middle facing left sprite pose.
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so what do I put in the script for my character sprite
to be in the middle of the screen?
last question I hope not tryin to bug you
to be in the middle of the screen?
last question I hope not tryin to bug you
well I guess no one probably ever goes on this page anymore the
date is like 2014 and the post are 2013
date is like 2014 and the post are 2013
author=TheGiantHandWell, Yanfly does have a Visual Battlers add-on, too, if you are worried about it.
Will this work with yanflys battle system? Im making my own sort of Zelda game and would like a battle system similar to Lunar: Silver Star Story's if
You could have just tested it and seen for yourself. I don't explicitly know if it works with Yanfly's stuff but I would assume so.
Will this work with yanflys battle system? Im making my own sort of Zelda game and would like a battle system similar to Lunar: Silver Star Story's if
Hey! Great script. But when I use the method you mentioned above to edit sprite location
(def screen_y
return 180 + self.index * 40
end)
It does nothing!
(def screen_y
return 180 + self.index * 40
end)
It does nothing!
I plugged it in and the sprites don't seem to be showing up...
It actually worked for me before, but suddenly it's not working anymore... I've tried to put it into a fresh project and I still don't see the characters show up as sprites...
EDIT: Nevermind, I fixed it.
It actually worked for me before, but suddenly it's not working anymore... I've tried to put it into a fresh project and I still don't see the characters show up as sprites...
EDIT: Nevermind, I fixed it.
have a problem too
I copy and paste the script but my character isinvisible and ennemies jumps on invisible me.
can someone help me ?
I copy and paste the script but my character isinvisible and ennemies jumps on invisible me.
can someone help me ?
I'm having an issue with when characters die. If they die they fade but if they're revived they stay invisible until they perform an action. Is there anyway to fix this?
Is there a way the characters can be on the left, facing right, and the enemies facing left, but on the right? What i'm saying is, can it be like the battle scene in the Mario & Luigi series?
Like this.
youtube]http://www.youtube.com/watch?v=0z_zqUm_pUg
around 1:50
just wondering, is all.
Like this.
youtube]http://www.youtube.com/watch?v=0z_zqUm_pUg
around 1:50
just wondering, is all.