SPRITE BASED SIDE VIEW BATTLE SCRIPT

RPG Maker VX Ace

Uses an actor's sprite as it's battler.

Uses an actor's sprite as it's battler. It automatically uses the middle facing left sprite pose.

Posts

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author=FieryGameMaster
It works perfectly for me, this is a simple and usefull script!... but, I see just the immobile sprite... is there a way to put them may be in walking action during the battle? thanks!


I second this. I'd like to have them step forward when they act.
It works perfectly for me, this is a simple and usefull script!... but, I see just the immobile sprite... is there a way to put them may be in walking action during the battle? thanks!
When I input the code it comes up with the error that it's unable to find Game_Battler. I don't know what I have done wrong since i did do a direct CnP.
Weird. If you upload a project I'll have a look.
But I'm away for a week so I won't be able to look for a while.
Im not using any scripts at all. It only shows the default BS (Frontal view battle system)
Does it show thee sprites of the party?

If not are you using any other scripts?
Err i have a problem :/ i place this under materials but it still shows the default battle system :(
If you don't like where they appear you can edit their location e.g.:
def screen_y
return 180 + self.index * 40
end
why my sprite is on the top of the screen?
Where it says materials in the script editor if you click insert you'll get a new page. Copy the script in to that.
Sorry, this might be kind of a newb question, but which script module do I place this awesome custom made script? I cant wait to try this out!
oh cool. So this works with the default battle system no problem?
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