SPRITE BASED SIDE VIEW BATTLE SCRIPT
RPG Maker VX Ace
Uses an actor's sprite as it's battler.
- Fomar0153
- 11/02/2012 10:47 PM
- 46212 views
Uses an actor's sprite as it's battler. It automatically uses the middle facing left sprite pose.
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author=FieryGameMaster
It works perfectly for me, this is a simple and usefull script!... but, I see just the immobile sprite... is there a way to put them may be in walking action during the battle? thanks!
I second this. I'd like to have them step forward when they act.
It works perfectly for me, this is a simple and usefull script!... but, I see just the immobile sprite... is there a way to put them may be in walking action during the battle? thanks!
When I input the code it comes up with the error that it's unable to find Game_Battler. I don't know what I have done wrong since i did do a direct CnP.
Weird. If you upload a project I'll have a look.
But I'm away for a week so I won't be able to look for a while.
But I'm away for a week so I won't be able to look for a while.
Err i have a problem :/ i place this under materials but it still shows the default battle system :(
If you don't like where they appear you can edit their location e.g.:
def screen_y
return 180 + self.index * 40
end
def screen_y
return 180 + self.index * 40
end
Where it says materials in the script editor if you click insert you'll get a new page. Copy the script in to that.
Sorry, this might be kind of a newb question, but which script module do I place this awesome custom made script? I cant wait to try this out!