#============================================================================== # ** TDS Auto Battle Command # Ver: 1.0 #------------------------------------------------------------------------------ # * Description: # This script adds a command to battle that makes characters select their # actions automatically. #------------------------------------------------------------------------------ # * Features: # A command to automate Actor battler actions. #------------------------------------------------------------------------------ # * Instructions: # Just put it in your game under the "Materials" area of the script list and # enjoy. #------------------------------------------------------------------------------ # * Notes: # None. #------------------------------------------------------------------------------ # WARNING: # # Do not release, distribute or change my work without my expressed written # consent, doing so violates the terms of use of this work. # # If you really want to share my work please just post a link to the original # site. # # * Not Knowing English or understanding these terms will not excuse you in any # way from the consequenses. #============================================================================== # * Import to Global Hash * #============================================================================== ($imported ||= {})[:TDS_Auto_Battle_Command] = true #============================================================================== # ** Scene_Battle #------------------------------------------------------------------------------ # This class performs battle screen processing. #============================================================================== class Scene_Battle < Scene_Base #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_auto_battle_command_scene_battle_create_party_command_window create_party_command_window #-------------------------------------------------------------------------- # * Create Party Commands Window #-------------------------------------------------------------------------- def create_party_command_window(*args, &block) # Run Original Method tds_auto_battle_command_scene_battle_create_party_command_window(*args, &block) # Set Auto Battle Handler @party_command_window.set_handler(:auto_battle, method(:command_auto_battle)) end #-------------------------------------------------------------------------- # * [Auto Battle] Command #-------------------------------------------------------------------------- def command_auto_battle # Make Auto Battle Actions for Alive Party Members $game_party.alive_members.each {|a| a.make_auto_battle_actions} # Start Turn turn_start end end #============================================================================== # ** Window_PartyCommand #------------------------------------------------------------------------------ # This window is used to select whether to fight or escape on the battle # screen. #============================================================================== class Window_PartyCommand < Window_Command #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_auto_battle_command_window_partycommand_make_command_list make_command_list #-------------------------------------------------------------------------- # * Create Command List #-------------------------------------------------------------------------- def make_command_list(*args, &block) # Run Original Method tds_auto_battle_command_window_partycommand_make_command_list(*args, &block) # Add Auto Battle Command add_command("Auto Battle", :auto_battle) end end