CHAPTER INDICATOR

RPG Maker VX Ace

Show the chapter/episode the player is currently in.

  • Ven01273
  • 02/15/2013 11:06 PM
  • 15033 views
Introduction
This script enables Yanfly's Ace Save Engine to display the Chapter you're in.
It'll be shown right below Variable Column 1 in the Ace Save Engine.
* Yanfly's Ace Save Engine is required

Features
- Displays the current chapter in the save menu

Instructions
To install this script, open up your script editor and copy/paste this script
to an open slot below the Ace Save Engine Script but above ▼ Main Process.

If you want to have more chapters, just follow the template below:

CHAPTER_WORDS = "string"

Posts

Pages: 1
author=jomarcenter
is this commercial use?


Yes, it's allowed to be used in commercial games. But, additionally, you'll have to
ask Yanfly for the Ace Save Engine as well, since it is supposed to be used in conjunction.
I don't know when I tried your script Yanfly anti fail message crashed my game. So, I had to disable your script and things went back to normal.
Yeah, I don't think this script works at all, really.
author=Chaos17
I don't know when I tried your script Yanfly anti fail message crashed my game. So, I had to disable your script and things went back to normal.


author=Arandomgamemaker
Yeah, I don't think this script works at all, really.


I think it was the spacing that caused the problems. I put it in dropbox so it wouldn't do that. Please try it again.
I can't downnload it, I ended on page : 403 error. :(
Oops, sorry, that wasn't my public link. Fixed it.
And is this really that necessary, I mean I could only use yanfly save script without yours and just make some variable to indicate the chapter number.
author=Ven01273
author=jomarcenter
is this commercial use?
Yes, it's allowed to be used in commercial games. But, additionally, you'll have to
ask Yanfly for the Ace Save Engine as well, since it is supposed to be used in conjunction.
I already have full commercial use of all of his script.
author=jomarcenter
And is this really that necessary, I mean I could only use yanfly save script without yours and just make some variable to indicate the chapter number.


The variable indicated will only allow you to have:
Chapter: 1/2/3/4

You could do it like that, but you can use this script to rename them.

Ex.
I. A Forgotten Memory
II. King's Order
3. Tripped Over a Log
IV. Lovely Vessel
Boo Boo .5
(Insert String Here)
I'm somewhat new to this program, and I was wondering after I've implemented both this script and the save engine script, where in the program do I add the chapters I want at specific times in the game? Sorry for not being so knowledgeable about the game.
author=monkeymn
I'm somewhat new to this program, and I was wondering after I've implemented both this script and the save engine script, where in the program do I add the chapters I want at specific times in the game? Sorry for not being so knowledgeable about the game.


You edit it in the region where it say Editable Region.
And make sure that this script is in a slot after the save engine script.
author=Ven01273
author=monkeymn
I'm somewhat new to this program, and I was wondering after I've implemented both this script and the save engine script, where in the program do I add the chapters I want at specific times in the game? Sorry for not being so knowledgeable about the game.
You edit it in the region where it say Editable Region.
And make sure that this script is in a slot after the save engine script.


Thanks for the information, I just have one more question. Right now I have it displaying the name for Chapter , but I don't know how to change it to any of the other chapters in the game?
author=monkeymn
Thanks for the information, I just have one more question. Right now I have it displaying the name for Chapter , but I don't know how to change it to any of the other chapters in the game?

Change where it says CHAPTER VARIABLE from '1' to whichever in-game variable you want to use for chapter indication.
Thank you. Now I can put the chapters title instead of just "chapter 1" or "chapter 2"
author=KissTheChocolate
Thank you. Now I can put the chapters title instead of just "chapter 1" or "chapter 2"


You're welcome. I had the exact same problem. I discovered the Chapter Teller for VX
and was quite surprised that there was no VXA version, so I made one myself.
benos
My mind is full of fuck.
589
CHAPTER_WORDS = "Chapter 1"

Should it be like this when you put in the
script. I suppose I need to put in a Variable.

I've no idea, I never barely use them.
author=benos
CHAPTER_WORDS = "Chapter 1"

Should it be like this when you put in the
script. I suppose I need to put in a Variable.

I've no idea, I never barely use them.


CHAPTER_VARIABLE = x

x is the variable you want to use to set the value to correspond with the
number after CHAPTER_WORDS.

Say in game that you'd want to set it to chapter 4.
And that you have 9 as the CHAPTER_VARIABLE.
You'd make an event make variable 9's value equal to 4.
Is there a way to change the y-position of the chapter text? It's in the way of other important text and graphics.
Pages: 1