# ================================================= ============================= # + + + - + MOG - Debug Mode View 1.1 (For Scripters) + + + # ================================================= ============================= # By Moghunter # [url]http://www.atelier-rgss.com[/url] # ================================================= ============================= # The script increases programmer productivity by reducing the time # He needs to make some settings in everyday Rpgmaker # Either event or via the database to test your script. # ================================================= ============================= # NOTE - Put this script below all other scripts, except Main # script. # ================================================= ============================= #=============================================================================== if false # Set false/true to disable or enable this script #=============================================================================== module MOG_DEBUG_MODE_P #=============================================================================== # TEST SPEED #=============================================================================== #Desabilitar as transições. DISABLE_TRANSITIONS = true #Pular a tela de titulo SKIP_SCENE_TITLE = true #Definição da velocidade do jogo. LIMIT_OF_FRAMES = 60 #=============================================================================== # GAME PARTY #=============================================================================== #Itens e Dinheiro START_ALL_WEAPONS = true START_ALL_ARMORS = true START_ALL_ITEMS = true GOLD_AMOUNT = 9999999 #Os personagens começam com todas as habilidades. MEMBERS_LEARN_ALL_SKILLS = true #Definição do level inicial dos personagens. #Defina " nil " se desejar desativar essa opção. MEMBERS_INITIAL_LEVEL = nil# 99 #=============================================================================== # BATTLE SYSTEM #=============================================================================== #Ativar o efeito de batalha. ENABLE_BATTLE_EFFECTS = true #Inicio automático da batalha ao começar o jogo, coloque a ID da batalha #para ativa-la ou coloque nil para desativa-la. AUTO_BATTLE_TEST_ID = nil# (Troop ID) #Definição em porcentagem.(%) START_ALL_MEMBERS_HP = 100 # Zero = Instant Game Over START_ALL_MEMBERS_MP = 100 START_ALL_MEMBERS_TP = 100 START_ALL_ENEMIES_HP = 100 # Zero = Instant Victory START_ALL_ENEMIES_MP = 100 #Personagens não recebem dano. (Excessão danos através de itens) MEMBERS_IMMORTALS = false #Inimigos não recebem dano. (Excessão danos através de itens) ENEMIES_IMMORTALS = false #Define um valor fixo de dano. (Deixe DAMAGE_FIX = nil para desativa-la) DAMAGE_FIX = nil end #=============================================================================== # ■ Game Temp #=============================================================================== class Game_Temp attr_accessor :auto_battle_start #-------------------------------------------------------------------------- # ● Initialize #-------------------------------------------------------------------------- alias mog_east_test_initialize initialize def initialize @auto_battle_start = true mog_east_test_initialize end end #=============================================================================== # ■ Game Party #=============================================================================== class Game_Party < Game_Unit #-------------------------------------------------------------------------- # ● Force Battle #-------------------------------------------------------------------------- def force_battle(troop_id, can_escape = true, can_lose = false) return if $game_party.in_battle if $data_troops[troop_id] BattleManager.setup(troop_id, can_escape, can_lose) $game_player.make_encounter_count SceneManager.call(Scene_Battle) end end #-------------------------------------------------------------------------- # ● Gain All Itens #-------------------------------------------------------------------------- def gain_all_items $data_items.each {|item| gain_item(item, 99) } end #-------------------------------------------------------------------------- # ● Gain All Weapons #-------------------------------------------------------------------------- def gain_all_weapons $data_weapons.each {|item| gain_item(item, 99) } end #-------------------------------------------------------------------------- # ● Gain All Armors #-------------------------------------------------------------------------- def gain_all_armors $data_armors.each {|item| gain_item(item, 99) } end #-------------------------------------------------------------------------- # ● Gain Everthing #-------------------------------------------------------------------------- def gain_everything gain_gold(999999999) gain_all_weapons gain_all_armors gain_all_items end end #============================================================================== # ■ Game Actor #============================================================================== class Game_Actor < Game_Battler #-------------------------------------------------------------------------- # ● Force Learn All Skills #-------------------------------------------------------------------------- def force_learn_all_skills for i in 0..$data_skills.size learn_skill(i) end end end #============================================================================== # ■ Scene_Map #============================================================================== class Scene_Map < Scene_Base include MOG_DEBUG_MODE_P #-------------------------------------------------------------------------- # ● Start #-------------------------------------------------------------------------- if AUTO_BATTLE_TEST_ID != nil and AUTO_BATTLE_TEST_ID.is_a?(Numeric) alias mog_easy_test_battle_test_start start def start mog_easy_test_battle_test_start if $game_temp.auto_battle_start $game_temp.auto_battle_start = false $game_party.force_battle(AUTO_BATTLE_TEST_ID) rescue nil end end end end if $TEST if MOG_DEBUG_MODE_P::ENABLE_BATTLE_EFFECTS #============================================================================== # ■ Game Battler #============================================================================== class Game_Battler < Game_BattlerBase include MOG_DEBUG_MODE_P #-------------------------------------------------------------------------- # ● Make Damage Value #-------------------------------------------------------------------------- alias mog_easy_test_make_damage_value make_damage_value def make_damage_value(user, item) mog_easy_test_make_damage_value(user, item) if DAMAGE_FIX != nil and DAMAGE_FIX.is_a?(Numeric) @result.make_damage(DAMAGE_FIX.to_i, item) end end #-------------------------------------------------------------------------- # ● Item Apply #-------------------------------------------------------------------------- alias mog_easy_test_item_apply item_apply def item_apply(user, item) if self.is_a?(Game_Enemy) and ENEMIES_IMMORTALS return elsif self.is_a?(Game_Actor) and MEMBERS_IMMORTALS return end mog_easy_test_item_apply(user, item) end end #=============================================================================== # ■ Scene Battle #=============================================================================== class Scene_Battle < Scene_Base include MOG_DEBUG_MODE_P #-------------------------------------------------------------------------- # ● Start #-------------------------------------------------------------------------- alias mog_quick_test_battle_start battle_start def battle_start mog_quick_test_battle_start execute_quick_test_start end #-------------------------------------------------------------------------- # ● Execute Quick Test Start #-------------------------------------------------------------------------- def execute_quick_test_start for i in $game_party.members i.hp = i.mhp * START_ALL_MEMBERS_HP / 100 i.mp = i.mmp * START_ALL_MEMBERS_MP / 100 i.tp = START_ALL_MEMBERS_TP end for i in $game_troop.alive_members i.hp = i.mhp * START_ALL_ENEMIES_HP / 100 i.mp = i.mmp * START_ALL_ENEMIES_MP / 100 end end end end if MOG_DEBUG_MODE_P::LIMIT_OF_FRAMES != 60 #=============================================================================== # ■ Scene Base #=============================================================================== class Scene_Base #-------------------------------------------------------------------------- # ● Update #-------------------------------------------------------------------------- alias mog_quick_test_update update def update mog_quick_test_update update_quick_test end #-------------------------------------------------------------------------- # ● Update Quick Test #-------------------------------------------------------------------------- def update_quick_test Graphics.frame_rate = MOG_DEBUG_MODE_P::LIMIT_OF_FRAMES end #-------------------------------------------------------------------------- # ● Update Fast Test #-------------------------------------------------------------------------- def update_fast_test end end end if MOG_DEBUG_MODE_P::DISABLE_TRANSITIONS #=============================================================================== # ■ Scene Base #=============================================================================== class Scene_Base #-------------------------------------------------------------------------- # ● Transition Speed #-------------------------------------------------------------------------- def transition_speed return 0 end end #=============================================================================== # ■ Scene Battle #=============================================================================== class Scene_Battle < Scene_Base #-------------------------------------------------------------------------- # ● Perform Transition #-------------------------------------------------------------------------- def perform_transition Graphics.transition(0) end #-------------------------------------------------------------------------- # ● Perform Transition #-------------------------------------------------------------------------- def transition_speed return 0 end end #=============================================================================== # ■ Scene Title #=============================================================================== class Scene_Title < Scene_Base #-------------------------------------------------------------------------- # ● Perform Transition #-------------------------------------------------------------------------- def perform_transition Graphics.transition(0) end #-------------------------------------------------------------------------- # ● Perform Transition #-------------------------------------------------------------------------- def transition_speed return 0 end end #=============================================================================== # ■ Scene Map #=============================================================================== class Scene_Map < Scene_Base #-------------------------------------------------------------------------- # ● Perform Transition #-------------------------------------------------------------------------- def perform_transition super end #-------------------------------------------------------------------------- # ● Transition Speed #-------------------------------------------------------------------------- def transition_speed return 0 end #-------------------------------------------------------------------------- # ● Perform Battle Transition #-------------------------------------------------------------------------- def perform_battle_transition Graphics.freeze end #-------------------------------------------------------------------------- # ● Pre Transfer #-------------------------------------------------------------------------- def pre_transfer @map_name_window.close end #-------------------------------------------------------------------------- # ● Pos Transfer #-------------------------------------------------------------------------- def post_transfer @map_name_window.open end end if $mog_rgss3_transition_ex != nil #=============================================================================== # ■ Module Transition #=============================================================================== module Module_Transition_EX include MOG_TRANSITION_EX #-------------------------------------------------------------------------- # ● Initialize #-------------------------------------------------------------------------- def execute_transition_ex end end end end if MOG_DEBUG_MODE_P::SKIP_SCENE_TITLE #=============================================================================== # ■ Scene_Title #=============================================================================== class Scene_Title < Scene_Base #-------------------------------------------------------------------------- # ● Start #-------------------------------------------------------------------------- def start super SceneManager.clear Graphics.freeze go_to_map end #-------------------------------------------------------------------------- # ● Go_to_Map #-------------------------------------------------------------------------- def go_to_map DataManager.setup_new_game $game_map.autoplay SceneManager.goto(Scene_Map) end #-------------------------------------------------------------------------- # ● Pos Start #-------------------------------------------------------------------------- def post_start end #-------------------------------------------------------------------------- # ● Pre Terminate #-------------------------------------------------------------------------- def pre_terminate end #-------------------------------------------------------------------------- # ● Terminate #-------------------------------------------------------------------------- def terminate end #-------------------------------------------------------------------------- # ● Dispose Background #-------------------------------------------------------------------------- def dispose_background end #-------------------------------------------------------------------------- # ● Dispose Foreground #-------------------------------------------------------------------------- def dispose_foreground end end end #=============================================================================== # ■ Scene_Title #=============================================================================== class Scene_Title < Scene_Base include MOG_DEBUG_MODE_P #-------------------------------------------------------------------------- # ● Start #-------------------------------------------------------------------------- alias mog_gain_everything_start start def start mog_gain_everything_start $game_party.gain_all_weapons if START_ALL_WEAPONS $game_party.gain_all_armors if START_ALL_ARMORS $game_party.gain_all_items if START_ALL_ITEMS $game_party.gain_gold(GOLD_AMOUNT) $game_party.members.each {|actor| actor.force_learn_all_skills if MEMBERS_LEARN_ALL_SKILLS actor.change_level(MEMBERS_INITIAL_LEVEL, false) rescue nil } end end end $rgss3_mog_easy_test = true end