##------ ## Display rounding error fix created by Neon Black. ## ## When certain slow display panning speeds are used, events will improperly ## round floating values to determine their position on screen. This causes ## them to appear off from the tilemap by a single pixel. Though minor this is ## noticable. This snippet fixes this behaviour. ## ## This snippet may be used in any project. ##------ class Game_Map ## Rounds X and Y display values DOWN so the nearest 32 is found. def display_x (@display_x * 32).floor.to_f / 32 end def display_y (@display_y * 32).floor.to_f / 32 end def adjust_x(x) if loop_horizontal? && x < display_x - (width - screen_tile_x) / 2 x - display_x + @map.width else x - display_x end end def adjust_y(y) if loop_vertical? && y < display_y - (height - screen_tile_y) / 2 y - display_y + @map.height else y - display_y end end end