# Change 499 and 500 to Variable ID for X and Y. (line 21, 22) # Change 500 to Switch ID to enable custom location for show choice. (line 20) # Put background into Graphics/System, name choice_bg_X (with X is number of choices) class Window_ChoiceList < Window_Command alias yami_xy_initialize initialize def initialize(message_window) yami_xy_initialize(message_window) self.opacity = 0 @back_sprite = Sprite.new @back_sprite.opacity = 0 @back_sprite.visible = false @back_sprite.bitmap = Cache.system("choice_bg") end alias yami_xy_update_placement update_placement def update_placement yami_xy_update_placement name = "choice_bg_#{$game_message.choices.size}" @back_sprite.bitmap.dispose if @back_sprite.bitmap && !@back_sprite.bitmap.disposed? @back_sprite.bitmap = Cache.system(name) #--- return unless $game_switches[500] self.x = $game_variables[499] self.y = $game_variables[500] end def update super @back_sprite.update @back_sprite.x = self.x @back_sprite.y = self.y @back_sprite.opacity = self.openness @back_sprite.visible = self.visible @back_sprite.viewport = self.viewport end def dispose super @back_sprite.dispose end end