DOUBLEX RMVXA BUG FIXES TO YSA BATTLE SYSTEM: CLASSICAL ATB

RPG Maker VX Ace

Tries to fix bugs I've found in YSA Battle System: Classical ATB

  • DoubleX
  • 01/14/2014 12:45 AM
  • 3359 views
Note
v1.03a+ disables party escape while at least 1 battler is executing actions

Current Version
v1.05b

Compatibility Fix
DoubleX RMVXA Compatibility Fixes to YSA Battle System: Classical ATB

Prerequisites
YSA Battle System: Classical ATB

Bugs tried to fix:
- (v1.05a)Buff/Debuff removal bug
Buffs and debuffs won't be removed even when their remaining turns reaches 0
- (v1.04a+)Victory defeat bug:
Windows that are supposed to be closed don't close if they are shown right before victory or defeat
- (v1.03a+)Battler escape bug:
Various crashes may occur when any battler escapes
- (v1.02a+)Collapse check bug:
Enemy sprite won't collapse when they die because of slip damage per turn
- (v1.01a+)On turn end bug:
The whole "on turn end thing" of the whole battle simply won't be triggered at all in catb battle system.
- Autobattle flag and confusion bug:
Battlers simply won't make actions automatically under the above conditions.
- Left arrow output bug:
The left arrow output should be going left in the list of living members, but is in fact the same as that of ESC.
- Guard command bug:
Game crashes when the battle system isn't catb and the rightmost living member guards.
- Confirm or cancel input bug:
Game crashes when a member confirm his/her/its action while he/she/it's dead.
- Command window bug:
Neither party nor actor command window shows up when they should, causing the game to freeze.
- Party member change bug:
Game crashes due to adding or removing party members.
- Action Times+ bug:
Action times is always 1 no matter how to user set the Action Times+. This is hardcoded in YSA Battle System: Classical ATB.
- Enemy action picking bug:
Enemies pick new actions every frame, even while charging, causing them to have a chance to pick new actions and alters the charge rate before finish charging the original ones.
- Dying enemy selection bug:
Game crashes when enemies die while being selected.

Video


You may've noticed a bug at 1:17 of the video, which is Isabelle picking actions before her atb bar is full. This is merely a compatibility issue with Yanfly Engine Ace - Party System Add-On: Command Party.

Features
Plug and play(You don't need to edit anything in this script but you may still do so)

Posts

Pages: 1
Hello DoubleX! First of all, I'm really thankful for this fix patch that you made for Yami's CATB. But I'm having some sort of problem x(

I'm currently using Yami's Battle Symphony along with Yami's CATB and Yanfly's Battle engine.

My problem is that there are times when one of my character dies, his/her battle sprite does not disappear (I'm using walking sprites as battlers for the Battle Symphony), but still is present walking as if he/she is alive (even though the UI shows that they're dead.) I do not know what's causing this, but is there a way to fix this?

It doesn't always happen though, sometimes it does, sometimes it doesn't. x(

Thank you so much! :)
Pages: 1