#============================================================================= # More terrain tags # By gerkrt/gerrtunk # Version: 1 # Date: 09/09/2011 # IMPORTANT NOTE: to acces the more actualitzed or corrected version of this # script check here: [url]http://usuarios.multimania.es/kisap/english_list.html[/url] # License: GPL, credits #============================================================================== =begin ------INTRODUCTION------ This script lets you have more terrains for each map making that each map or tileset use a unique palette of terrain tags. It also add support for using codes and not numbers for scripters. ------MAP OR TILESET MODE------ This script can work in two ways: based on maps or in tilesets. If there are a palette for all maps using a tileset and for that tileset, or if exist a palette for each map. The sense of the config number => changues with the mode you are using. To use the tileset mode active this line: Terrain_tileset_mode = true You have to add new lines for each map or tileset Maps_indexs = { 4 => [99,1,2,3,4,5,6,7], 2 => [8,9,10,11,12,13,14,15], 9 => [8,9,10,11,12,13,14,15] } id de terr/map => [terr1, terr2, terr...] Note that if you dont put a map or tileset here, it will use default ones(0-7) ------CODES------ You can use :codes for improving visual use of the tags. For this you need set default codes, descoment the line and comnt the other set to false. =end module Wep Maps_indexs = { 4 => [99,1,2,3,4,5,6,7], 2 => [8,9,10,11,12,13,14,15] } #Default_codes = [:op, :wep, :nor, :ir, :lar, :set, :rat, :iku] Terrain_tileset_mode = false Default_codes = false end class Game_Map #-------------------------------------------------------------------------- # * Get Terrain Tag # x : x-coordinate # y : y-coordinate #-------------------------------------------------------------------------- def terrain_tag(x, y) if @map_id != 0 for i in [2, 1, 0] tile_id = data[x, y, i] if tile_id == nil return 0 else # If by terrain if Wep::Terrain_tileset_mode if Wep::Maps_indexs[@map.tileset_id] != nil return Wep::Maps_indexs[@map.tileset_id][@terrain_tags[tile_id]] else if Wep::Default_codes return Wep::Default_codes[@terrain_tags[tile_id]] else return @terrain_tags[tile_id] end end # By map else if Wep::Maps_indexs[@map_id] != nil return Wep::Maps_indexs[@map_id][@terrain_tags[tile_id]] else if Wep::Default_codes return Wep::Default_codes[@terrain_tags[tile_id]] else return @terrain_tags[tile_id] end end end end end end end end