#==============================================================================| # ** DoubleX RMVXA Compatibility Fixes v1.00b to YSA Battle Add-On: Invert Targets| #------------------------------------------------------------------------------| # * Changelog | # v1.00b(GMT 0600 25-5-2014): | # - Fixed set_skill bug for confused battlers | # v1.00a(GMT 0300 5-2-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Authors | # DoubleX: | # - This script | # Yami: | # - YSA Battle Add-On: Invert Targets | # Yanfly: | # - Yanfly Engine Ace - Command Autobattle | #------------------------------------------------------------------------------| # * Terms of use | # Same as those of | # - YSA Battle Add-On: Invert Targets | # - Yanfly Engine Ace - Command Autobattle | # except that you must also give Yami and Yanfly credits(you should do this | # anyway) if you give DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets | # Knowledge: | # That of using scripts | # - YSA Battle Add-On: Invert Targets | # - Yanfly Engine Ace - Command Autobattle | #------------------------------------------------------------------------------| # * Functions | # - Tries to fix compatibility issues I've found in | # YSA Battle Add-On: Invert Targets | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot below scripts: | # - DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets | # - Yanfly Engine Ace - Command Autobattle | # but above ▼ Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of YSA Battle Add-On: Invert Targets except those fixed in | # this script | #==============================================================================| #==============================================================================| # ** Fixes | #------------------------------------------------------------------------------| # * YEA-CommandAutobattle issues(Fix_YEA_CommandAutobattle_Bug): | # - Rewritten method command_aautobattle and command_aautobattle under | # class Scene_Battle | #==============================================================================| $imported = {} if $imported.nil? $imported["DoubleX RMVXA Compatibility Fixes to YSA-InvertTargets"] = true #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["YSA-InvertTargets"] && $imported["DoubleX RMVXA Bug Fixes to YSA-InvertTargets"] #------------------------------------------------------------------------------| # * Fixes: | # - YEA-CommandAutobattle issues | #------------------------------------------------------------------------------| if $imported["YEA-CommandAutobattle"] class Game_Action #----------------------------------------------------------------------------| # Rewrite method: set_skill | #----------------------------------------------------------------------------| def set_skill(skill_id) invert_target_set_skill(skill_id) # This part is rewritten by this script to return self when command_autobattle is true subject.auto_battle? || subject.confusion? || subject.command_autobattle? ? self : subject.invert_target = false # Fix_YEA_CommandAutobattle_Bug end # set_skill end # Game_Action class Game_BattlerBase #----------------------------------------------------------------------------| # New method: command_autobattle= | #----------------------------------------------------------------------------| def command_autobattle=(command_autobattle) @command_autobattle = command_autobattle end # command_autobattle= #----------------------------------------------------------------------------| # New method: command_autobattle? | #----------------------------------------------------------------------------| def command_autobattle? @command_autobattle end # command_autobattle? end # Game_BattlerBase class Scene_Battle #----------------------------------------------------------------------------| # Alias method: command_pautobattle | #----------------------------------------------------------------------------| alias invert_target_command_pautobattle command_pautobattle def command_pautobattle # This part is added by this script to set command_autobattle as true before making autobattle actions for member in $game_party.battle_members next unless member.inputable? member.command_autobattle = true end # Fix_YEA_CommandAutobattle_Bug invert_target_command_pautobattle # This part is added by this script to set command_autobattle as false after making autobattle actions for member in $game_party.battle_members next unless member.inputable? member.command_autobattle = false end # Fix_YEA_CommandAutobattle_Bug end # command_pautobattle #----------------------------------------------------------------------------| # Alias method: command_aautobattle | #----------------------------------------------------------------------------| alias invert_target_command_aautobattle command_aautobattle def command_aautobattle # This part is rewritten by this script to set command_autobattle as true and false before and after making autobattle actions respectively BattleManager.actor.command_autobattle = true invert_target_command_aautobattle BattleManager.actor.command_autobattle = false # Fix_YEA_CommandAutobattle_Bug end # command_aautobattle end # Scene_Battle end # if $imported["YEA-CommandAutobattle"] #------------------------------------------------------------------------------| end # $imported["YSA-InvertTargets"] && $imported["DoubleX RMVXA Bug Fixes to YSA-InvertTargets"] #==============================================================================|