TINY CHARACTERS FOR OVERWORLD MAPS

RPG Maker VX Ace

allows you to tag maps as "minimaps", whereon the party uses an alternate spritesheet

  • bentelk
  • 02/13/2014 03:44 AM
  • 4233 views
using this script, you can add the tag "<minimap>" to a map's notes to make the party use an alternate set of sprites on that map.

I used this to make characters appear teeny-tiny on the world map, but you could use any kind of alternate spritesheet. maybe everyone becomes wireframe cubes or floating eyes while on certain maps. it's up to you. I won't judge :P

to use this script, you must provide the alternate set of character spritesheets. for example, if your party's sprites are found in Actor1, Actor2, and Monster1, then you should create Actor1_Mini, Actor2_Mini, and Monster1_Mini, containing the alternate versions to be used.

you can also make a small edit to the script to make all characters use the SAME sprite when on a <minimap> (perhaps your characters are so small, they're only a few pixels in size... or maybe all floating eyes look the same :P) to do this, follow the instructions on line 58 of the script.

finally, I want to give a HUGE "thank you" to Quasi for helping me make this script. I was having trouble getting it to work, and Quasi not only quickly identified the problem for me, but also suggested that I add support for providing alternate graphics for each character individually (I had previously required all characters to use the SAME graphic while on <minimap>s)

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Might be me being really newbie but i can't make it work.
Already set the character spritesheets with "Actor1_Mini", and added the <minimap> to map notes, and of course the script to materials.
Is that all i need to do? Do i need to add something else to map notes?
Pages: 1