#==============================================================================| # ** DoubleX RMVXA Tag Addon v1.00a to Yami Engine Symphony - Battle Symphony | #------------------------------------------------------------------------------| # * Changelog | # v1.00a(GMT 0200 7-3-2014): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX: | # - This script | # Yami: | # - Yami Engine Symphony - Battle Symphony | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of | # - Yami Engine Symphony - Battle Symphony | # except that you must also give Yami credit(you should do this anyway) if | # you give DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - Yami Engine Symphony - Battle Symphony | # Knowledge: | # Decent symphony tag and scripting knowledge | #------------------------------------------------------------------------------| # * Functions | # - Allows users to add their own symphony tags for battler selections | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot below the script Yami Engine Symphony - Battle Symphony but | # above ▼ Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # Same as that of Yami Engine Symphony - Battle Symphony | #==============================================================================| $imported = {} if $imported.nil? $imported["DoubleX RMVXA Tag Addon To YES-BattleSymphony"] = true #==============================================================================| # ** You only need to edit this part as it's about what this script does | #------------------------------------------------------------------------------| module DoubleX_RMVXA module YES_BattleSymphony_Tag_Addon # This method will only be called by methods get_action_mains and # get_action_targets under class Scene_Battle def self.symphony_tag(action, result) case action # Example new symphony tag: id x, game actor with id x when /ID[ ](\d+)/i result.push($game_actors[$1.to_i]) # #------------------------------------------------------------------------- # Add your own symphony tags here # #------------------------------------------------------------------------- end return result end # self.symphony_tag end # YES_BattleSymphony_Tag_Addon end # DoubleX_RMVXA #==============================================================================| #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["YES-BattleSymphony"] #------------------------------------------------------------------------------| class Scene_Battle < Scene_Base #----------------------------------------------------------------------------| # Rewrite method: get_action_mains | #----------------------------------------------------------------------------| def get_action_mains result = [] case @action.upcase when /(?:USER)/i result.push(@subject) if @subject when /(?:TARGET|TARGETS)/i result = @action_targets when /(?:COUNTER SUBJECT)/i result = [@counter_subject] when /(?:REFLECT SUBJECT)/i result = [@reflect_subject] when /(?:ACTORS|PARTY|ACTORS LIVING)/i result = $game_party.alive_members when /(?:ALL ACTORS|ACTORS ALL)/i result = $game_party.battle_members when /(?:ACTORS NOT USER|PARTY NOT USER)/i result = $game_party.alive_members result.delete(@subject) if @subject when /(?:ENEMIES|TROOP|ENEMIES LIVING)/i result = $game_troop.alive_members when /(?:ALL ENEMIES|ENEMIES ALL)/i result = $game_troop.battle_members when /(?:ENEMIES NOT USER|ENEMIES NOT USER)/i result = $game_troop.alive_members result.delete(@subject) if @subject when /ACTOR[ ](\d+)/i result.push($game_party.battle_members[$1.to_i]) when /ENEMY[ ](\d+)/i result.push($game_troop.battle_members[$1.to_i]) when /(?:EVERYTHING|EVERYBODY)/i result = $game_party.alive_members + $game_troop.alive_members when /(?:EVERYTHING NOT USER|EVERYBODY NOT USER)/i result = $game_party.alive_members + $game_troop.alive_members result.delete(@subject) if @subject when /(?:ALLIES|FRIENDS)/i result = @subject.friends_unit.alive_members if @subject when /(?:OPPONENTS|RIVALS)/i result = @subject.opponents_unit.alive_members if @subject when /(?:FRIENDS NOT USER)/i if @subject result = @subject.friends_unit.alive_members result.delete(@subject) end when /(?:FOCUS)/i result = @action_targets result.push(@subject) if @subject when /(?:NOT FOCUS|NON FOCUS)/i result = $game_party.alive_members + $game_troop.alive_members result -= @action_targets result.delete(@subject) if @subject else # This part is added by this script to use custom symphony tags result = DoubleX_RMVXA::YES_BattleSymphony_Tag_Addon.symphony_tag(@action.upcase, result) # end return result.compact end # get_action_mains #----------------------------------------------------------------------------| # (v1.01a+)Rewrite method: get_action_targets | #----------------------------------------------------------------------------| def get_action_targets result = [] @action_values.reverse.each { |value| next if value.nil? case value.upcase # This part is added by this script to get action mains for $game_actors[] when /UNISON[ ](\d+)/i result.push($game_actors[$1.to_i]) # when /(?:USER)/i result.push(@subject) if @subject when /(?:TARGET|TARGETS)/i result = @action_targets when /(?:COUNTER SUBJECT)/i result = [@counter_subject] when /(?:REFLECT SUBJECT)/i result = [@reflect_subject] when /(?:ACTORS|PARTY|ACTORS LIVING)/i result = $game_party.alive_members when /(?:ALL ACTORS|ACTORS ALL)/i result = $game_party.battle_members when /(?:ACTORS NOT USER|PARTY NOT USER)/i result = $game_party.alive_members result.delete(@subject) if @subject when /(?:ENEMIES|TROOP|ENEMIES LIVING)/i result = $game_troop.alive_members when /(?:ALL ENEMIES|ENEMIES ALL)/i result = $game_troop.battle_members when /(?:ENEMIES NOT USER|ENEMIES NOT USER)/i result = $game_troop.alive_members result.delete(@subject) if @subject when /ACTOR[ ](\d+)/i result.push($game_party.battle_members[$1.to_i]) when /ENEMY[ ](\d+)/i result.push($game_troop.battle_members[$1.to_i]) when /(?:EVERYTHING|EVERYBODY)/i result = $game_party.alive_members + $game_troop.alive_members when /(?:EVERYTHING NOT USER|EVERYBODY NOT USER)/i result = $game_party.alive_members + $game_troop.alive_members result.delete(@subject) if @subject when /(?:ALLIES|FRIENDS)/i result = @subject.friends_unit.alive_members if @subject when /(?:OPPONENTS|RIVALS)/i result = @subject.opponents_unit.alive_members if @subject when /(?:FRIENDS NOT USER)/i if @subject result = @subject.friends_unit.alive_members result.delete(@subject) end when /(?:NOT FOCUS|NON FOCUS)/i result = $game_party.alive_members + $game_troop.alive_members result -= @action_targets result.delete(@subject) when /(?:FOCUS)/i result = @action_targets result.push(@subject) if @subject else # This part is added by this script to use custom symphony tags result = DoubleX_RMVXA::YES_BattleSymphony_Tag_Addon.symphony_tag(value.upcase, result) # end } return result.compact end # get_action_targets end # Scene_Battle #------------------------------------------------------------------------------| end # if $imported["YES-BattleSymphony"] #==============================================================================|