RPG Maker VX Ace

Provides functionality for changing your window skin during the game with events

By default, RPG Maker uses the file called "Window" stored in the Graphics/System folder, and only supports one windowskin throughout the game.

This script allows you to change window skins dynamically during the game using script calls. For example, you can change window skins depending on the character that's currently speaking, or to reflect the player's current alignment.

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