#================================================= # Random Basic Battle Modifications v1.0 # by Karin's Soulkeeper, Jan 17 2015 # # This is simply a compilation of some basic # functions of ACE's battle engine, allowing # for some quick, minor modifications. # # Ins: Just insert under 'Materials', above main # Customize as seen fit. # # Credit: If you feel like it, why not? #================================================= #================================================= # Stuff to customize #================================================= $hasMin = false #Enable/Disable minimum damage $minVal = 1 #Set minimum damage (invalid if $hasMin = false) $criMul = 3 #Set critical Multiplier $useLuk = true #Enable/Disable Luck $randTP = true #Enable/Disable TP randomization pre-battle $tpStVl = 0 #Set TP initial value (invalid if $randTP = false) $bufRat = 0.25 #Set the param buff/debuff rate (used by add buff/debuff feature) #------------------------------------------------------------------------------- # Default Values: false, 1, 3, true, true, 0, 0.25 #------------------------------------------------------------------------------- #================================================= # End of Customization # Modify at your own risk. #================================================= class Game_Battler < Game_BattlerBase def make_damage_value(user, item) value = item.damage.eval(user, self, $game_variables) value *= item_element_rate(user, item) value *= pdr if item.physical? value *= mdr if item.magical? value *= rec if item.damage.recover? value = apply_critical(value) if @result.critical value = apply_variance(value, item.damage.variance) value = apply_guard(value) if value <= 0 and $hasMin value = $minVal end @result.make_damage(value.to_i, item) end def apply_critical(damage) damage * $criMul end def luk_effect_rate(user) if $useLuk [1.0 + (user.luk - luk) * 0.001, 0.0].max else return 1 end end def init_tp if $randTP self.tp = rand * 25 else return $tpStVl end end end class Game_BattlerBase def param_buff_rate(param_id) @buffs[param_id] * $bufRat + 1.0 end end