#==============================================================================| # ** DoubleX RMVXA Countdown Addon Compatibility Fix v1.00a | #------------------------------------------------------------------------------| # * Changelog | # v1.00a(GMT 0900 31-1-2015): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX: | # - This script | # Yami: | # - YSA Battle System: Classical ATB | # Yanfly: | # - Yanfly Engine Ace - Buff & State Manager | # - Yanfly Engine Ace - Passive States | #------------------------------------------------------------------------------| # * Terms of use | # Same as those of | # - YSA Battle System: Classical ATB | # - Yanfly Engine Ace - Buff & State Manager | # - Yanfly Engine Ace - Passive States | # except that you must also give Yami and Yanfly credits(you should do this | # anyway) if you give DoubleX or his alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB | # - DoubleX RMVXA Countdown Addon to YSA Battle System: Classical ATB | # - Yanfly Engine Ace - Buff & State Manager | # - Yanfly Engine Ace - Passive States | # Knowledge: | # That of using scripts | # - YSA Battle System: Classical ATB | # - DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB | # - Yanfly Engine Ace - Buff & State Manager | # - Yanfly Engine Ace - Passive States | #------------------------------------------------------------------------------| # * Functions | # - Tries to fix compatibility issues I've found in | # DoubleX RMVXA Countdown Addon to YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot between the scripts | # - DoubleX RMVXA Countdown Addon to YSA Battle System: Classical ATB | # - Yanfly Engine Ace - Passive States | # and Main. Save to take effect. | #------------------------------------------------------------------------------| # * Compatibility | # - Same as those of | # YSA Battle System: Classical ATB | # Yanfly Engine Ace - Buff & State Manager | # - Yanfly Engine Ace - Passive States | #==============================================================================| #==============================================================================| # ** Fixes | #------------------------------------------------------------------------------| # * YEA-PassiveStates issues(Fix_PassiveStates_Bug): | # - Aliased method create_passive_state_array under Game_BattlerBase | # - Rewritten method reset_state_catb_countdown under Game_Battler | #==============================================================================| ($imported ||= {})["DoubleX RMVXA Countdown Addon Compatibility Fix"] = true #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| if $imported["YEA-BattleEngine"] && $imported["YSA-CATB"] && $imported["DoubleX RMVXA Bug Fixes to YSA-CATB"] && $imported["YEA-Buff&StateManager"] && $imported["DoubleX RMVXA Countdown Addon to YSA-CATB"] #------------------------------------------------------------------------------| # Fixes: # Compatibility issues with Yanfly Engine Ace - Passive States if $imported["YEA-PassiveStates"] #------------------------------------------------------------------------------| # * Edit class: Game_BattlerBase | #------------------------------------------------------------------------------| class Game_BattlerBase #----------------------------------------------------------------------------| # Alias method: evaluate_item_with_target | #----------------------------------------------------------------------------| alias create_passive_state_array_catb_countdown_addon create_passive_state_array def create_passive_state_array(array) create_passive_state_array_catb_countdown_addon(array) # Added to create the enemy countdown sprites and set the countdown @passive_states.each { |state_id| reset_state_catb_countdown(state_id) } # Fix_PassiveStates_Bug end # create_passive_state_array end # Game_BattlerBase #------------------------------------------------------------------------------| # * Edit class: Game_Battler | #------------------------------------------------------------------------------| class Game_Battler #----------------------------------------------------------------------------| # Rewrite method: reset_state_catb_countdown | #----------------------------------------------------------------------------| def reset_state_catb_countdown(state_id) return if $data_states[state_id].catb_cs_note <= 0 @init_state_turns[state_id] = @state_turns[state_id] @countdown_state_tick[state_id] = 0 @countdown_state_freeze[state_id] = false # Rewritten to keep a spriteset from being called before it's initialized enemy_sprite = enemy? && SceneManager.scene_is?(Scene_Battle) && SceneManager.scene.spriteset ? SceneManager.scene.spriteset.battler_sprites.find { |sprite| sprite.battler == self } : nil # Fix_PassiveStates_Bug return unless enemy_sprite enemy_sprite.create_enemy_countdown_catb($data_states[state_id], @init_state_turns[state_id]) enemy_sprite.update_enemy_countdown_catb($data_states[state_id], @init_state_turns[state_id]) if [1, 2].include?($data_states[state_id].state_reapply_rules) end # reset_state_catb_countdown end # Game_Battler end # if $imported["YEA-PassiveStates"] #------------------------------------------------------------------------------| end # if $imported["YEA-BattleEngine"] && $imported["YSA-CATB"] && $imported["DoubleX RMVXA Bug Fixes to YSA-CATB"] && $imported["YEA-Buff&StateManager"] && $imported["DoubleX RMVXA Countdown Addon to YSA-CATB"] #==============================================================================|