DOUBLEX RMVXA ITEM TRIGGERS
RPG Maker VX Ace
Sets some skills/items to trigger effects before and/or after being used
- DoubleX
- 05/11/2015 01:10 PM
- 1744 views
Compatibility
DoubleX RMVXA Item Triggers Compatibility
Games using this script
None so far
Notetag
Script Call
Prerequisites
Abilities:
1. Some RGSS3 scripting proficiency to fully utilize this script
Terms Of Use
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None so far
Authors
DoubleX
Changelog
DoubleX RMVXA Item Triggers Compatibility
Games using this script
None so far
Notetag
# * Skill/Item Notetags: | # 1. <timing item trigger: itcx, itax> | # - Sets a skill/item to trigger itax when timing and itcx are met | # - It only works in battles using the default battle scene(Scene_Battle)| # - timing can be pre, post or custom timings set by you | # - pre means right before using the skill/item | # - post means right after using the skill/item | # - timing must only consist of alphanumeric characters | # - itcx can be set in Item Trigger Condition Notetag Values | # - itax can be set in Item Trigger Action Notetag Values |
#--------------------------------------------------------------------------| # Item Trigger Condition Notetag Values | # - Setups itcx used by <timing item trigger: itcx, itax> | #--------------------------------------------------------------------------| # itcx are used at: # 1. Scene_Battle # - it.send(trigger[1], self) if it.send(trigger[0], self) in # exec_item_triggers # itcx are strings of names of methods under DoubleX_RMVXA::Item_Triggers # itcx names can only use alphanumeric characters # battler is the battler using item # item is the skill/item using the itcx # The below itcx are examples added to help you set your itcx # You can freely use, rewrite and/or delete these examples # Sets the item trigger condition as always true def self.itc1(battler, item) true end # Sets the item trigger condition as always false def self.itc2(battler, item) false end # Sets the item trigger condition as needing switch with id x to be on def self.itc3(battler, item) $game_switches[x] end # Adds new itcx here #--------------------------------------------------------------------------| # Item Trigger Action Notetag Values | # - Setups itax used by <timing item trigger: itcx, itax> | #--------------------------------------------------------------------------| # itax are used at: # 1. Scene_Battle # - it.send(trigger[1], self) if it.send(trigger[0], self) in # exec_item_triggers # itax are strings of names of methods under DoubleX_RMVXA::Item_Triggers # itax names can only use alphanumeric characters # battler is the battler using item # item is the skill/item using the itax # The below itax are examples added to help you set your itax # You can freely use, rewrite and/or delete these examples # Sets the item trigger action as what Special Effect Escape does def self.ita1(battler, item) battler.hide end # Sets the item trigger action as calling common event with id # common_event_id def self.ita2(battler, item) $game_temp.reserve_common_event(common_event_id) SceneManager.scene.process_event end # Sets the item trigger action as executing damage equal to the value of # game variable with id x to self with type equal to that of skill with id # equal to y def self.ita3(battler, item) battler.result.clear battler.result.make_damage($game_variables[x], $data_skills[y]) battler.execute_damage(battler) end # Adds new itax here
Script Call
# * Scene manipulations | # 1. exec_item_triggers(item, timing) | # - Executes all item triggers with timing timing of item item |
Prerequisites
Abilities:
1. Some RGSS3 scripting proficiency to fully utilize this script
Terms Of Use
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None so far
Authors
DoubleX
Changelog
# v1.01a(GMT 1300 26-2-2016): | # 1. itcx and itax take the skill/item calling them as an argument as well | # 2. Fixed passing Scene_battle instead of a battler into itcx/itax bug | # v1.00b(GMT 0400 7-11-2015): | # 1. Notetag values are now symbols of methods in the configuration regions | # 2. This script doesn't need DoubleX RMVXA Item Triggers Compatibility to | # be compatible with all its addressed scripts | # 3. Further improved this script's compatibility, efficiency and simplicity| # v1.00a(GMT 1300 11-5-2015): | # 1. 1st version of this script finished |