YANFLY ENGINE ACE - ADJUST LIMITS

RPG Maker VX Ace

No longer be confined by 9999 MaxHP, 9999 MaxMP, etc.

  • YF
  • 12/03/2011 06:52 PM
  • 12252 views


There exists some limitations in RPG Maker VX Ace that not everybody’s fond of. With this script, you can easily adjust the limits of each limitation. Here’s the list of various limits that can be changed:

* - Gold Max – Have more than 99,999,999 gold.
* - Item Max – Have more than 99 items. Customizable per item, too.
* - Level Max – Exceed 99 levels. Parameters are automatically calculated based on the level 99 and level 98 stats in the class parameters.
* - Stat Max – Stats can exceed 999. Does not adjust for current formulas.

Download Script

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Maximum gold can now exceed 99,999,999. Use this script call to add/remove excess gold.

gain_gold(x)
lose_gold(x)

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The price notetag can be used to adjust the price of items, weapons, and armours to exceed the maximum cost of 999,999.

<price: x>

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Items can have varying maximum capacities. Use notetags to change them individually. Global maximums can be set in the module.

This notetag adjust the maximum limit per item (if you do not wish to use the global maximum).

<max limit: x>

These script calls allow you to gain/lose item amounts past 99.

gain_item(x, amount)
lose_item(x, amount)
gain_weapon(x, amount)
lose_weapon(x, amount)
gain_armour(x, amount)
lose_armour(x, amount)

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Insert these tags in an actor’s notebox to change their initial and maximum levels.

<initial level: x>
<max level: x>

Actors that have a default max level of 99 will be changed to whatever the new global maximum is (set in the script module). If you wish to have it at level 99, insert <max level: 99> in the actor’s notebox.

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When setting what level an actor can learn a skill, insert this tag to require actors to learn the new skill at a higher level than 99. This tag must go in the new Skill to Acquire window’s one line notebox.

<learn at level: x>

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Insert these notetags into the noteboxes of weapons or armours to change the bonus parameters they yield. Values can exceed 500.

<stat: +x>
<stat: -x>
Replace stat with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK

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Use these notetags to change enemy stats past the editor’s maximum limits. These stats are still confined by the global maximums.

<stat: x>
<stat: x>
Replace stat with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK

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The module allows you to set the maximum limits for gold, items, levels, and stats. Adjust them properly. More instructions are included inside of the module.

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In the event this script gets updated and I forget to update it on RMN, check it out here.

Posts

Pages: 1
This is bound to be useful to a lot of people. Personally I prefer smaller numbers, but that set item amount is something I'd definitely look into once the full version comes out! Thanks a lot for this, Yanfly! You're awesome!
Pages: 1