RPG Maker VX Ace

Adds an extra confirmation step when attempting to overwrite save files.

This script brings up a confirmation window whenever the player attempts to save into an already-occupied save slot. This feature, popular with pretty much every rpg ever, is strangely not present in VXA by default.


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I'm having a problem--when I test out this script, I get an error message:

"Script 'confirm save' line 84: NoMethodError occurred.
undefined method 'deactivate' for #<Array:0xac8f5c8>"

(I called the script "confirm save" when I used it)

I'm a total noob, so I have no idea what to do about this (or if I'm even posting this in the right place). Can someone please help me? Thanks.
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