#============================================================================== # @> Cycle Party Members ~ Karin's Soulkeeper, 2015 #------------------------------------------------------------------------------ # v1.1 - Jan 17 : Took out !repeat? # v1.0 - May 10 : Started & finished. #------------------------------------------------------------------------------ # * Description: # This script allows one to quickly change the order of the party with # just one script call. As an example, say we have this party: # ["Alex", "Bard", "Lea", "Go"]; Calling the script will change the party's # order to: ["Bard", "Lea", "Go", "Alex"]; And that's pretty much it. # Useful for, you know, doing stuff. #------------------------------------------------------------------------------ # * To Use: # Put this script below Materials and above Main. # In map: Press the CYCLE_BUTTON assigned below # Script Call: $game_party.cycle_members #------------------------------------------------------------------------------ # * Compatibility: # This script aliases Scene_Map.update; aside from that, this script # should be compatible with all other scripts, including those # that modify Game_Party. #------------------------------------------------------------------------------ # * Terms: # Free to use in any kind of project, with or without credit. I wouldn't # really mind. Though I'd appreciate it! (^w^)/ # Just don't, you know, claim that you made this here script yourself, # Because that's just mean (._.) #============================================================================== #CUSTOMIZATION OPTIONS module KS module Cycle_Party #-------------------------------------------------------------------------- # Set the button that will trigger the cycle party method (Default: [S]) # Set to nil to disable. #-------------------------------------------------------------------------- CYCLE_BUTTON = (:Y) #-------------------------------------------------------------------------- # Set the sfx to play when cycling. Set to nil to disable. (checks Audio/SE/) #-------------------------------------------------------------------------- CYCLE_SFX = nil end end # END OF CUSTOMIZATION OPTIONS #============================================================================== # ** Modified Class: Game_Party #============================================================================== class Game_Party < Game_Unit #-------------------------------------------------------------------------- # * New: Cycle Members of Party #-------------------------------------------------------------------------- def cycle_members return unless @actors.size > 1 temp = @actors[0] for x in 1...@actors.size @actors[x-1] = @actors[x] end @actors[-1] = temp print "Cycled Party: #{@actors};\n" $game_player.refresh return unless KS::Cycle_Party::CYCLE_SFX Audio.se_play(sprintf("Audio/SE/%s", KS::Cycle_Party::CYCLE_SFX)) end end #============================================================================== # ** Alias Class: Scene_Map #============================================================================== class Scene_Map < Scene_Base #-------------------------------------------------------------------------- # * Alias: Frame Update #-------------------------------------------------------------------------- alias gorgo update def update gorgo $game_party.cycle_members if KS::Cycle_Party::CYCLE_BUTTON && Input.trigger?(KS::Cycle_Party::CYCLE_BUTTON) end end