DOUBLEX RMVXA BASIC ATB DELAY
RPG Maker VX Ace
Aids other scripters to learn how a basic atb system addon can be written
- DoubleX
- 08/09/2015 03:24 AM
- 1944 views
Configurations
Games Using This Script
None so far
Video
Prerequisites
Scripts:
1. DoubleX RMVXA Basic ATB
Abilities:
1. Nothing special
Terms Of Use
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions
1. Open the script editor and put this script into an open slot between DoubleX RMVXA Basic ATB and Main, save to take effect.
Authors Notes
None so far
FAQ
None so far
Authors
DoubleX
Changelog
# Sets the scale applied to the skill/item's invocation speed # The sum of all inputted skills/items' invocation speeds, multiplied by # this scale, will be subtracted from the battler's atb value right after # that battler finished inputting all that battler's action slots # If INVOCATION_SPEED_SCALE_VAR_ID is a natural number, the value of # variable with id INVOCATION_SPEED_SCALE_VAR_ID will be used instead of # using INVOCATION_SPEED_SCALE # The value of variable with id INVOCATION_SPEED_SCALE_VAR_ID should remain # the same during the same battle to ensure proper invocation speed scaling INVOCATION_SPEED_SCALE = 10 INVOCATION_SPEED_SCALE_VAR_ID = 0 # Sets the maximum atb value displayed on the atb bars # If the actual atb value's greater than this, the atb bar's overlaid # If MAX_ATB_VAL_VAR_ID is a natural number, the value of variable with id # MAX_ATB_VAL_VAR_ID will be used instead of using MAX_ATB_VAL # The value of variable with id MAX_ATB_VAL_VAR_ID should remain the same # during the same battle to ensure proper atb bar display MAX_ATB_VAL = 60000 MAX_ATB_VAL_VAR_ID = 0 # Sets the atb value added when the battler's atb's reset # If RESET_ATB_VAL_VAR_ID is a natural number, the value of variable with id # RESET_ATB_VAL_VAR_ID will be used instead of using RESET_ATB_VAL RESET_ATB_VAL = 60000 RESET_ATB_VAL_VAR_ID = 0 # Sets the maximum atb value at the start of a battle # If START_ATB_VAL_VAR_ID is a natural number, the value of variable with id # START_ATB_VAL_VAR_ID will be used instead of using START_ATB_VAL START_ATB_VAL = 60000 START_ATB_VAL_VAR_ID = 0 # Sets the 1st atb bar overlay color as text color ATB_OVERLAY_COLOR1 # It'll be used when the atb bar's overlaid # If ATB_OVERLAY_COLOR1_VAR_ID is a natural number, the value of variable # with id ATB_OVERLAY_COLOR1_VAR_ID will be used instead of using # ATB_OVERLAY_COLOR1 # The value of variable with id ATB_OVERLAY_COLOR1_VAR_ID should remain the # same during the same battle to ensure proper atb bar color displays ATB_OVERLAY_COLOR1 = 19 ATB_OVERLAY_COLOR1_VAR_ID = 0 # Sets the 2nd atb bar overlay color as text color ATB_OVERLAY_COLOR2 # It'll be used when the atb bar's overlaid # If ATB_OVERLAY_COLOR2_VAR_ID is a natural number, the value of variable # with id ATB_OVERLAY_COLOR2_VAR_ID will be used instead of using # ATB_OVERLAY_COLOR2 # The value of variable with id ATB_OVERLAY_COLOR2_VAR_ID should remain the # same during the same battle to ensure proper atb bar color displays ATB_OVERLAY_COLOR2 = 26 ATB_OVERLAY_COLOR2_VAR_ID = 0
Games Using This Script
None so far
Video
Prerequisites
Scripts:
1. DoubleX RMVXA Basic ATB
Abilities:
1. Nothing special
Terms Of Use
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions
1. Open the script editor and put this script into an open slot between DoubleX RMVXA Basic ATB and Main, save to take effect.
Authors Notes
None so far
FAQ
None so far
Authors
DoubleX
Changelog
# v1.00a(GMT 0400 9-8-2015): | # 1. 1st version of this script finished |