#==============================================================================| # ** DoubleX RMVXA Bar Addon v1.00a to YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Changelog | # v1.00a(GMT 1400 15-12-2015): | # - 1st version of this script finished | #------------------------------------------------------------------------------| # * Author | # DoubleX: | # - This script | # Yami: | # - YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Terms of use | # Same as that of YSA Battle System: Classical ATB except that you must also| # give Yami credit(you should do this anyway) if you give DoubleX or his | # alias credit | #------------------------------------------------------------------------------| # * Prerequisites | # Scripts: | # - DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB | # Knowledge: | # - That of using the script YSA Battle System: Classical ATB | #------------------------------------------------------------------------------| # * Functions | # - Adds atb bars on actor sprites and lets users set their behaviors | #------------------------------------------------------------------------------| # * Manual | # To use this script, open the script editor and put this script into an | # open slot between the script | # DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and ▼ Main. | # Save to take effect. | # Some Hidden YSA Battle System: Classical ATB Tips and Tricks: | # [url]http://forums.rpgmakerweb.com/index.php?/topic/38568-some-hidden-ysa-battle-system-classical-atb-tips-and-tricks/[/url]| #------------------------------------------------------------------------------| # * Compatibility | # - Same as that of YSA Battle System: Classical ATB | #==============================================================================| ($imported ||= {})["DoubleX RMVXA Bar Addon to YSA-CATB"] = true #==============================================================================| # ** You only need to edit this part as it's about what this script does | #------------------------------------------------------------------------------| module DoubleX_RMVXA module YSA_CATB_Bar_Addon # Sets the additional battler sprite atb bar visibility condition in RGSS3 # codes stored in a string which will be evaluated under # Enemy_CATB_Gauge_Viewport as CATB_BAR_VISIBLE_COND # E.g.: To make the battler sprite atb bars invisible when that battler's # executing actions, set this as # "@battler != SceneManager.scene.subject" CATB_BAR_VISIBLE_COND = "@battler != SceneManager.scene.subject" #==============================================================================| #==============================================================================| # ** You need not edit this part as it's about how this script works | #------------------------------------------------------------------------------| UPDATE = %Q( alias update_catb_bar_addon update def update update_catb_bar_addon self.visible &&= #{CATB_BAR_VISIBLE_COND} end ) end # YSA_CATB_Bar_Addon end # DoubleX_RMVXA if $imported["YEA-BattleEngine"] && $imported["YSA-CATB"] && $imported["DoubleX RMVXA Bug Fixes to YSA-CATB"] #------------------------------------------------------------------------------| class Sprite_Battler < Sprite_Base #----------------------------------------------------------------------------| # Alias method: initialize | #----------------------------------------------------------------------------| alias initialize_catb_bar_addon initialize def initialize(viewport, battler = nil) initialize_catb_bar_addon(viewport, battler) # Added to create atb bars on actor sprites as well create_actor_gauges_catb # end # initialize #----------------------------------------------------------------------------| # New method: create_actor_gauges_catb | #----------------------------------------------------------------------------| def create_actor_gauges_catb return unless @battler && @battler.actor? && BattleManager.btype?(:catb) @catb_back_gauge_viewport = Enemy_CATB_Gauge_Viewport.new(@battler, self, :back) @catb_gauge_viewport = Enemy_CATB_Gauge_Viewport.new(@battler, self, :catb) @catb_ct_gauge_viewport = Enemy_CATB_Gauge_Viewport.new(@battler, self, :catbct) @catb_cd_gauge_viewport = Enemy_CATB_Gauge_Viewport.new(@battler, self, :catbcd) if $imported["DoubleX RMVXA Cooldown Addon to YSA-CATB"] @catb_percent_gauge_viewport = Enemy_CATB_Gauge_Viewport.new(@battler, self, :percent) if $imported["DoubleX RMVXA Percentage Addon to YSA-CATB"] end # create_actor_gauges_catb end # Sprite_Battler class Spriteset_Battle #----------------------------------------------------------------------------| # Alias method: create_actors | #----------------------------------------------------------------------------| alias create_actors_catb_bar_addon create_actors def create_actors create_actors_catb_bar_addon # Added to insert actors into the actor sprites if it's not already done @actor_sprites = $game_party.members.reverse.collect { |actor| Sprite_Battler.new(@viewport1, actor) } # end # create_actors end # Spriteset_Battle class Enemy_CATB_Gauge_Viewport < Viewport module_eval(DoubleX_RMVXA::YSA_CATB_Bar_Addon::UPDATE) end # Enemy_CATB_Gauge_Viewport #------------------------------------------------------------------------------| end # if $imported["YEA-BattleEngine"] && $imported["YSA-CATB"] && $imported["DoubleX RMVXA Bug Fixes to YSA-CATB"] #==============================================================================|