DOUBLEX RMMV POPULARIZED ATB DELAY

RPG Maker MV

Lets users set some enemies and/or autobattle/confusion actors to wait for a while after being actable before inputting action

  • DoubleX
  • 02/09/2016 01:11 PM
  • 2049 views
Note
This plugin's available for commercial use

Games using this plugin
None so far

Notetags
*    # Actor/Class/Weapon/Armor/Enemy/State Notetags:                        
 *      State notetags take the highest priority, followed by enemy, weapon,  
 *      armor, class and actor                                                
 *      1. <operator patb delay: frame>                                       
 *         - Assigns frame frames to the battler's delay via operator         
 *         - The number of frames per second's hardcoded as 60 in RMMV default
 *         - operator can be either =, +, -, *, / or %, meaning set to, add   
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *         - All instances of this notetag will be used sequentially


Plugin Calls
*    # Data Actor/Class/Weapon/Armor/Enemy/State manipulations               
 *      1. meta.patb_delay                                                    
 *         - Returns the delay in frame frames with the operator stored in    
 *           <operator patb delay: frame> in the form of [opeartor, frame]    
 *      2. meta.patb_delay = [opeartor, frame]                                
 *         - Sets the delay in frame frames with the operator stored in       
 *           <operator patb delay: frame> in the form of [opeartor, frame]    
 *         - The number of frames per second's hardcoded as 60 in RMMV default
 *         - All meta.patb_delay changes can be saved if                      
 *           DoubleX RMMV Dynamic Data is used                                
 *    # Battler manipulations                                                 
 *      1. patb_delay                                                         
 *         - Returns the number of frames as delay for enemies or             
 *           autobattle/confusion actors after being actable before inputting 
 *           actions                                                          
 *      2. patb_delay = frame                                                 
 *         - Sets the number of frames as delay for enemies or                
 *           autobattle/confusion actors after being actable before inputting 
 *           actions as frame                                                 
 *         - The number of frames per second's hardcoded as 60 in RMMV default


Prerequisites
Plugins:
1. DoubleX RMMV Popularized ATB Core
Abilities:
1. Little Javascript coding proficiency to fully utilize this plugin

Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases

Changelog
 *      v1.00a(GMT 1400 9-2-2016):                                            

* 1. 1st testing version of this plugin finished