#============================================================================== # @> Use Map as Battle Background ~ Karin's Soulkeeper, 2015 #------------------------------------------------------------------------------ # v1.0 - Oct 28 : Started & finished. #------------------------------------------------------------------------------ # * Description: # This allows you to use a bitmap of the current map as the battle # background, and that's pretty much it. # Safeguards are placed to prevent crashes when testing battles in # the database. #------------------------------------------------------------------------------ # * To Use: # Put this script below Materials and above Main. #------------------------------------------------------------------------------ # * Compatibility: # This script overwrites battleback1_bitmap & battleback2_bitmap # in Spriteset_Battle #------------------------------------------------------------------------------ # * Terms: # Free to use in any kind of project, with or without credit. I wouldn't # really mind. Though I'd appreciate it! (^w^)/ # Just don't, you know, claim that you made this here script yourself, # Because that's just mean (._.) #============================================================================== class Spriteset_Battle def battleback1_bitmap return Cache.battleback1(battleback1_name) if $BTEST return SceneManager.background_bitmap end def battleback2_bitmap return Cache.battleback2(battleback2_name) if $BTEST return Bitmap.new(1,1) end end class Game_Map def display_name @map.display_name unless $BTEST end end