#============================================================================== #AnotherMove Fog - Move variation for fogs. #A random idea I thought about and made ahahaha. #============================================================================== #The script adds a waving movement to fogs. What it does is just to adjust the x/y #speed on the fog each certain time. #It's flexible enough, letting you to define the lapse between speed changes, the #change amount, and minimum/maximum values. #INSTRUCCIONES: Paste above Main. The system is controlled by event commands (script calls). #(Autostart, script call, and lastly "erase event temporally"). #============================================================================== # SCRIPT COMMANDS #These are the script calls #------------------------------------------------------------------------------ #$game_map.x_speeds = [min,max,variation] #$game_map.y_speeds = [min,max,variation] # Minimum, maximum values of speeds, and the variation for each "step". # #------------------------------------------------------------------------------ #$game_map.animation_frame_num # Adjusts the lapse between variation (time between "steps") #------------------------------------------------------------------------------ #$fog_wave = true; $fog_wave = false # Activates/deactivates the effect. # The x/y speeds will remain as they were when you deactivated it. # By default, the fog_wave is off (false). #------------------------------------------------------------------------------ #$game_map.fog_sx=num; #$game_map.fog_sy=num # This is part of default RMXP scripts, but is useful # for manually adjusting the x/y speeds at any time. #============================================================================== # ** Game_Map #------------------------------------------------------------------------------ # Aliased methods: # initialize, setup, update # New methods: None # Overwritten: None #============================================================================== class Game_Map #-------------------------------------------------------------------------- # * Access definitions (?) #-------------------------------------------------------------------------- attr_accessor :x_speeds attr_accessor :y_speeds attr_accessor :animation_frame_num #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias ozmhfh_initialize initialize unless $@ alias ozmhfh_setup setup unless $@ alias ozmhfh_update update unless $@ #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize $fog_wave=false @animation_frame = 0 @fr_count_tmp = 0 ozmhfh_initialize end def setup(map_id) @animation_frame = 0 @animation_frame_num = 10 @x_speeds = [0,8,1] @y_speeds = [0,8,1] $fog_wave=false ozmhfh_setup(map_id) end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update ozmhfh_update #OROCHII: Make fog animation if $fog_wave if @animation_frame<=0 if @fxup_var @fog_sx += @x_speeds[2] @fxup_var = false if @fog_sx >= @x_speeds[1] else @fog_sx -= @x_speeds[2] @fxup_var = true if @fog_sx <= @x_speeds[0] end if @fyup_var @fog_sy += @y_speeds[2] @fyup_var = false if @fog_sy >= @y_speeds[1] else @fog_sy -= @y_speeds[2] @fyup_var = true if @fog_sy <= @y_speeds[0] end @animation_frame = @animation_frame_num end if @fr_count_tmp != Graphics.frame_count @animation_frame -= 1 @fr_count_tmp = Graphics.frame_count end end end end