class Game_Actor < Game_Battler
alias center_screen_ally_battler_initialize initialize
def initialize(actor_id)
center_screen_ally_battler_initialize(actor_id)
@battler_name = "Blank"
end
def use_sprite?
return true
end
def screen_x
return 544 / 2
end
def screen_y
return 416 / 2
end
def screen_z
return 999
end
end