/*:
* @plugindesc Allows you to cause the player to start/stop spinning in place (even while walking). See "help"...
* @author Ben Hendel-Doying
* @help
* To cause the player to start spinning, run this script (either via an event, or your own JS script)
*
* $gamePlayer.startSpinning(10);
*
* You can replace the 10 with any number from 1 to 60. A higher number means a greater speed of rotation.
* (Technically, this is the number of 90 degree turns per second; there are 60 frames per second, so...)
*
* To STOP the player spinning, call:
*
* $gamePlayer.stopSpinning();
*
* You may also start the player spinning in such a way that they will automatically stop spinning after some number of
* frames:
*
* $gamePlayer.startSpinning(20, 60);
*
* The above will cause the player to rotate 20 times per second; they will stop spinning after 60 frames (1 second).
* @help
* COMPATIBILITY:
* * ALIASES Game_Player..update
* * ALIASES Game_Player..initialize
* * ADDS Game_Player..startSpinning
* * ADDS Game_Player..stopSpinning
*/

(function() {
Spin_Game_Player_update = Game_Player.prototype.update;

Game_Player.prototype.update = function(sceneActive) {
if(typeof this._spinDuration != 'undefined')
{
if(this._spinDuration > 0)
this._spinDuration--;
else
this.stopSpinning();
}

if (this._spinning) {
this._spinStep = (this._spinStep + 1) % 60;
if(this._spinStep % (60 / this._spinTurnsPerSecond) == 0) {
this._directionFix = false;
this.turnRight90();
this._directionFix = true;
}
}

Spin_Game_Player_update.call(this, sceneActive);
};

Spin_Game_Player_initialize = Game_Player.prototype.initialize;

Game_Player.prototype.initialize = function() {
Spin_Game_Player_initialize.call(this);
this._spinning = false;
this._spinStep = 0;
this._spinDuration = undefined;
};

Game_Player.prototype.startSpinning = function(turnsPerSecond, duration) {
if(!this._spinning)
this._beforeSpinDirectionFix = this._directionFix;

this._spinning = true;
this._spinTurnsPerSecond = turnsPerSecond;
this._directionFix = true;
this._spinDuration = duration;
};

Game_Player.prototype.stopSpinning = function() {
this._spinning = false;
this._spinStep = 0;
this._directionFix = this._beforeSpinDirectionFix;
this._spinDuration = undefined;
};
})();