DASHY BOOTS
RPG Maker MV
instead of holding SHIFT to dash, owning a special item enables dashing
- bentelk
- 09/24/2018 02:21 AM
- 5044 views
This script creates an entirely different dashing system.
1. The player can no longer dash by holding SHIFT
2. When the player has a certain item in their inventory (configurable via plugin settings), the player ALWAYS dashes UNLESS they hold SHIFT
3. The "always dash" option is removed from the Options menu; its setting no longer has any effect
P.S. Maps which disable dashing will still prevent dashing when using this plugin.
This, and other plugins I've made, are available at https://github.com/BenMakesGames/RPG-Maker-MV-Plugins
1. The player can no longer dash by holding SHIFT
2. When the player has a certain item in their inventory (configurable via plugin settings), the player ALWAYS dashes UNLESS they hold SHIFT
3. The "always dash" option is removed from the Options menu; its setting no longer has any effect
P.S. Maps which disable dashing will still prevent dashing when using this plugin.
This, and other plugins I've made, are available at https://github.com/BenMakesGames/RPG-Maker-MV-Plugins
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no command needs to be added. just make sure to select the item in the plugin config:
the item name is not important; you can call the item anything you want. as long as the party has the selected in their inventory, they will be able to run.
I tested this in a new project with no other plugins; if it's not working for you after setting it up, there may be a plugin conflict.
the item name is not important; you can call the item anything you want. as long as the party has the selected in their inventory, they will be able to run.
I tested this in a new project with no other plugins; if it's not working for you after setting it up, there may be a plugin conflict.
uh sorry, to be more specific.
it does work for me, at first the dashing feature is locked
but then when i get them item needed, nothing changes @@
still unable to run
edit: and i dont use any other plugin
may i ask which rpg maker mv ver. u use ?
this is how i use it, might wanna turn off volume because sudden huge game noise while doing test play
https://www.youtube.com/watch?v=-KEvm_ApqFk&t=3s
it does work for me, at first the dashing feature is locked
but then when i get them item needed, nothing changes @@
still unable to run
edit: and i dont use any other plugin
may i ask which rpg maker mv ver. u use ?
this is how i use it, might wanna turn off volume because sudden huge game noise while doing test play
https://www.youtube.com/watch?v=-KEvm_ApqFk&t=3s
looking at my plugin code, there are a couple details I forgot to mention in the plugin description:
1. the plugin file must be called "bentelk_DashyBoots.js" for the plugin parameter to work. (I wish MV had a better system for getting plugin parameters, but oh well...)
2. it does require 1.6.1, the way it's written. if you replace
with
in the plugin, it may work with older versions.
by the way: it's that same line that causes the plugin to require being called "bentelk_DashyBoots.js". if you'd like to keep using your name of "dashingboots.js", then you could change the 'bentelk_DashyBoots' to 'dashingboots' in the code!
sorry for the trouble; hope that helps!
1. the plugin file must be called "bentelk_DashyBoots.js" for the plugin parameter to work. (I wish MV had a better system for getting plugin parameters, but oh well...)
2. it does require 1.6.1, the way it's written. if you replace
let dashyBootsItemId = ...
with
var dashyBootsItemId = ...
in the plugin, it may work with older versions.
by the way: it's that same line that causes the plugin to require being called "bentelk_DashyBoots.js". if you'd like to keep using your name of "dashingboots.js", then you could change the 'bentelk_DashyBoots' to 'dashingboots' in the code!
sorry for the trouble; hope that helps!
! I also noticed that rpgmaker.net's "script view" was leaving out an important part of the code (I think maybe some of the square brackets confused it??)
I've replaced the code with a download link: http://benmakesgames.com/rpgmaker/mv/bentelk_DashyBoots.zip this will also "fix" the file name issue, since the script comes with a name :P as long as you don't rename it, it's fine.
I've replaced the code with a download link: http://benmakesgames.com/rpgmaker/mv/bentelk_DashyBoots.zip this will also "fix" the file name issue, since the script comes with a name :P as long as you don't rename it, it's fine.
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