# Move route animation by Coelocanth # # Instructions: # # Place the script in the "Materials" section # In a move route, use these script call commands: # set_frame(frame) - change the character frame to that frame number (0-11) # unset_frame - reset the character frame to normal # # Frames: # 00 01 02 (Facing down) # 03 04 05 (Facing left) # 06 07 08 (Facing right) # 09 10 11 (Facing up) class Game_CharacterBase # prevent resetting of frame when a frame is forced alias ccmr_update_anime_pattern update_anime_pattern def update_anime_pattern return unless @ccmr_frame.nil? ccmr_update_anime_pattern end alias ccmr_straighten straighten def straighten return unless @ccmr_frame.nil? ccmr_straighten end def set_frame(frame) @ccmr_frame = frame # direction is 2,4,6,8 @direction = ((frame / 3) + 1) * 2; @pattern = (frame % 3); end def unset_frame @ccmr_frame = nil @pattern = @original_pattern @direction = @original_direction end end