# Start game faded out. by Coelocanth # With this script, the a game starts on a black screen, until # a "fadein screen" event command is used. # Normally a blank map can be used for this purpose, but if you # want to avoid that for some reason, use this. class Game_Screen def force_fade @brightness = 0 @fadeout_duration = 0 @fadein_duration = 0 end end class Scene_Title < Scene_Base def fadeout_all super $game_map.screen.force_fade end end