# Start game faded out. by Coelocanth
# With this script, the a game starts on a black screen, until
# a "fadein screen" event command is used.
# Normally a blank map can be used for this purpose, but if you
# want to avoid that for some reason, use this.
class Game_Screen
  def force_fade
    @brightness = 0
    @fadeout_duration = 0
    @fadein_duration = 0
  end
end

class Scene_Title < Scene_Base
  def fadeout_all
    super
    $game_map.screen.force_fade
  end
end