SCRIPTS

Title Source Info
DoubleX RMVXA Bar Addon to YSA Battle System: Classical ATB
Adds atb bars on actor sprites and lets users set their behaviors
12/15/2015 02:11 PM
Super Menu Upgrade
Update your menu with this special script, it adds all sorts of things.
12/07/2015 08:39 PM
Ultimate Title Menu Upgrade
upgrade your menu to a more professional one in seconds! Plug and play.
12/07/2015 01:16 AM
More Informative Saves
Customizable save slots capable of holding all sorts of game data.
12/05/2015 03:55 PM
DoubleX RMMV Popularized ATB Start
Lets users alter individual battlers' atb value on battle start
12/01/2015 11:43 AM
Counter After Hit
Changes counterattack system so that target may get hit before they counterattack.
12/01/2015 04:52 AM
DoubleX RMMV Popularized ATB Rate
Lets users alter individual battlers' atb rate by data notetags
12/01/2015 12:40 AM
DoubleX RMMV Popularized ATB Event
Lets users calls some common events at some specific atb timing
11/28/2015 08:19 AM
DoubleX RMMV Popularized ATB Turn
Lets users multiply the max turn unit by the number of battlers
11/28/2015 06:13 AM
DoubleX RMMV Popularized ATB SE
Lets users add SE to be played when battlers become able to act
11/28/2015 03:51 AM
Custom Party Leader
Allows you to assign a specific actor as party leader. Instead of being the first person in the party. Can assign enemy troop leaders as well
11/27/2015 01:46 AM
Change Battleback
Allows you to change battle background images during battle.
11/22/2015 09:20 PM
DoubleX RMMV Popularized ATB Core
To be an easy, simple and user-friendly, yet powerful atb system
11/22/2015 03:27 PM
Multiple Inventories
Provides an easy way to manage multiple inventories if you need to switch between them or merge them during the game.
11/21/2015 04:22 PM
Enemy Reinforcements
Allows you to summon more enemies into the current battle using event commands.
11/21/2015 04:20 PM
Overriding States
Allows you to create states that will remove other states when the state is added
11/21/2015 04:17 PM
Custom Death States
Additional states that should be considered "death" which will be used to trigger battle defeat or game over.
11/21/2015 04:16 PM
Remove State on Action
Allows you to have states removed by performing actions.
11/21/2015 04:14 PM
State Countdown Popup
Displays a little popup over your head for the state with the highest priority that displays popups.
11/21/2015 04:12 PM
Progressive States
Allows you to create states where whenever the state is removed due to expiry, a new state will be added afterwards.
11/19/2015 07:10 PM